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 Gaming / *1114 (-20)
  Re: Elements of a brick oriented RPG
 
(...) Well, I haven't totally bagged the idea, plus, I'm always interested in exploring game mechanics. (...) True. (...) Good advice. I really need to get my behind down to some of the gaming events at the local stores. (...) Hmm, construction (...) (22 years ago, 20-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
Hi Frank and all, I just got around to reading this thread and it seems that you've already decided to bag the idea, but I wanted to make some comments. (...) I think this is the heaviest question here. Everything else stems from how this is (...) (22 years ago, 19-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Rather than trying to "lego-ize" a game system, I would say just pick whatever game you and your friends want to play and use lego to augment it. My friends and I have been doing this for years. The first time was a 2nd edition AD&D campaign (...) (22 years ago, 18-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) When I ran a long term RQ campaign, what I did which eliminated the "ok, now I pull out my niblick and try and hit him with that" was to hand out a limited number of experience rolls. The I hit, he parries thing is a real problem though. (...) (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Dungeon scenarios don't have to be devoid of role playing. Actually, most of the Fantasy campaigns I have run have had a majority of the scenarios involve an underground or indoor location. Outdoor locations though can be the easiest to do if (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I'm coming to the conclusion "LEGOizing" a game system won't be worthwhile. (...) I'm not thinking of stacks, but two dimensional arrays laid out on a plate. I have been trending to using arrays of mark off boxes on character sheets with the (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Almost forgot - the other thing we used to do is build a whole bunch of dungeon 'modules' on the old green 10x20 bricks. We'd hide them under the table and asseble them together like dominoes as the players traveled further and further into (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) This is probably the single most important consideration, since there have been plenty of Lego-RPGs that have come and gone over the last couple of years that failed because they were just standard RPGs with Lego elements tacked on in a shoddy (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I can't comment really on Traveller because my only experience is with the original dreadful system (fun to roll up characters, and that was it). RuneQuest experience was all about mini-maxing. I hated it almost as much as I hated the endless (...) (22 years ago, 16-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
In lugnet.fun.gaming, James Brown writes: Oops - one snip too many, James is the single > (...) ...and Wargs, and Dragons, and Ents, and Hobbits, and Spiders, and Giants, and Elves, and Dwarves, and Really Big Eagles, and Sauron's Genetic (...) (22 years ago, 16-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
As a long time gamer I thought I would make a few suggestions (...) If you plan to play locally with friends, i recommend us 3rd edition D&D. If you want quicker and easier for convention play, I suggest using brik war rules for the combat and (...) (22 years ago, 16-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Hey, I do know what an RPG is okay. I do remember what a scenerio is. Earlier this month, I enegged in some discussion on IOM, and I do say, when it comes to discussing the merits and open-endness of these, some people get really defensive on (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Yah. They certainly seem to have fun. :) I haven't looked at it too deeply, but the mechanics seem fairly clean. (...) Take a peek at Space Hulk. It's a board game spin-off of Warhammer, but it's got *good* two player good-guy/bad-guy balance. (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) No, Tactics Ogre!! :D *runs away* Jeff (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Well, I do enjoy designing games (I've been a game designer almost as long as I've been playing war games - shortly after getting Tactics II, I designed a new board for it, I started fiddling with D&D [the original Basic D&D in the blue cover] (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Having got interested in 7th Sea about the same time as LEGO, I certainly considered a connection there... Actually, I think my interest in LEGO Pirate ships may have been an influence on checking out 7th Sea (a demo game which I was actually (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I am probably looking for something primarily for gamers, but it would be nice to make it attractive for AFOLs. (...) Hmm, have you ever taken pictures of your games? (...) Well, I don't have a group yet, so basically, part of what I will be (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Interesting questions... ...and right up my alley too.... =) (...) Depends on how detailed you want the role-playing to be, and whether you want to design a game to accomodate that detail. *Time for a shameless plug (surprisingly the first (...) (22 years ago, 15-May-02, to lugnet.gaming)


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