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 Castle / 2364
  Re: (CW) Realm Scale
 
(...) Each relm has 16x16 32x32 baseplates. Which is 512 by 512 studs, so 262,144 studs. Your castle is 80x80 studs which would make it 6,400 studs. So your castle is effectively less than 2% of the realm. Once you fill it up, we'll give you (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) right! but it should be fill it up, and you "earn"another one. a realm need not be filled with structures, tho'. one may want an isolated structure or small villlage surrounded by forest. chronicling four ballads essentially "fills" a realm, (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) Consider (...) boot, (...) mountains (...) Okay, I screwed up my math, I only calculated it one dimensionally. ;) However, it is *still* pretty small. You can see my map sketch here: (URL) These countries are many hundreds of miles across. As (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) But why do I have to build each and every structure/area involved in my realm? It feels like Castle World is turning into a contest, and I thought this was supposed to be a collection of castle-related objects. I also don't have the time and (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale -much clearer now!
 
(...) <snip> (...) Thanks, Jeff, for clarifying the realm scale for me through this post. (I catch on really fast when people explain to me slowly ;-) In such a case where a realm is a pretty big part of the country I would agree that 512x512 studs (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) time (...) I think you misunderstood Craig here. Notice this line, quoted: "a realm need not be filled with structures, tho'. one may want an isolated structure or small villlage surrounded by forest. chronicling four ballads essentially (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) From my preliminary talks with Craig, no two realms can touch side by side - only on the corners. So: XOXOX OSOXO XOXOX If S is Shiri's Realm, then there are four other realms touching it - at the four corners. The four realms on the sides are (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) I got that. What I meant was that I can't say "There is a Keep in the hills nearby, and they are sending these evil monsters to attack my army." (...) Does my history count? If so, I have the makings for a very large area right there. (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) eek! i hope not. Castle World, in pawel's original inception, is a site to collect and archive original lego creations in a castle theme. these creations are described as models, characters, stories. although things have snowballed fast and (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) yes, sort of another spoiler, then. what better field of play than a chessboard? every other square is a realm. all realms are connected on a diagonal. (also the routes used for RDP's!) the in between squares are NB, standing for Natural (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
In lugnet.castle, Craig Hamilton writes: the in between squares are NB, standing for Natural Boundary/ (...) It also makes it work a lot like a game of Go. (...) Hey, who said the lives of Gods were easy? :P (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) PMFJI. Is it necessary that the 'populated' area of a realm fill the entire "square" of the layout? If you assume the baseplate'd region is only a part of the entire square, then people will have plenty of room for expansion. Steve (25 years ago, 10-Feb-00, to lugnet.castle)

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