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Subject: 
Re: Permanent Standard - A Medieval Town
Newsgroups: 
lugnet.castle
Date: 
Sun, 3 Nov 2002 04:50:45 GMT
Viewed: 
507 times
  
I don't post here a lot, but I read everything that gets posted in .castle.
I've been following the discussion about (and am very interested in) a project
that everyone can contribute too. I have already started planning some
buildings to contribute.

There is a lot of talk about standards. I want to point out that the whole
idea of urban planning is quite modern. Real medieval towns just sort of
happened, streets were not straight and were not even the same width. Building
were different sizes and shapes and made from different materials. There were
attempts to impose some order, especially around castles where there were
limits about how close to the walls citizens could build and making sure that
the main routes to the gates were wide enough. But other than that it was
pretty much a free-for-all.

So why not just let it happen? There are some very good ideas here, I would
hate to see too many limits put on things before things even get started!

Stephen



Message has 1 Reply:
  Re: Permanent Standard - A Medieval Town
 
(...) I agree with most of this. Please read my reply to Thomas about medieval towns. Medieval age circa 400 to circa 1500? - many different towns and layouts depending on the country and time period. Too much order is definitely a problem but to (...) (22 years ago, 3-Nov-02, to lugnet.castle)

Message is in Reply To:
  Re: Permanent Standard - A Medieval Town
 
Comments. . . (...) There's a problem here, in that there are (at least) two standards for what constitutes believable design. TLC has traditionally made many concessions to playability and cost---for example, rooms and buildings with only three (...) (22 years ago, 3-Nov-02, to lugnet.castle)

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