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Warning!!! Extremely Long Post ;) I have begun working on a building standard imposed on new construction by local authorities in a late medieval town. Town layout and floor plan limitations still need to be made. Anyone who would like to help or (...) (22 years ago, 3-Nov-02, to lugnet.castle) !
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| | Re: Permanent Standard - A Medieval Town
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The only thing that I dont' like is the fact that the alleyways are only 2 studs wide. A figure can not walk in a two stud wide area. It would be nice if the alleyways could be used after how much work will be put into this. --Kevin W. § (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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Comments. . . (...) There's a problem here, in that there are (at least) two standards for what constitutes believable design. TLC has traditionally made many concessions to playability and cost---for example, rooms and buildings with only three (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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I don't post here a lot, but I read everything that gets posted in .castle. I've been following the discussion about (and am very interested in) a project that everyone can contribute too. I have already started planning some buildings to (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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I have a bad feeling about forming a double standard. I know I have recently been out of loop here - my job has gotten me busy lately - but I don't understand the nitpickityness of the .castlers. I have seen people believing the MM Standard as a (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) As I envisioned it - these buildings would be like Daniel Siskund's sets - a larger scale than most Lego castle sets - so many details can be added. (...) I believe that some of this is historically accurate - depending on the town and time (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) I agree with most of this. Please read my reply to Thomas about medieval towns. Medieval age circa 400 to circa 1500? - many different towns and layouts depending on the country and time period. Too much order is definitely a problem but to (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) I have posted pictures of my road ideas on brickshelf: (URL) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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I agree. I would propose a 4 wide alley...... -Aaron "Kevin W." <ewanner@macnet.com> wrote in message news:H4z8EM.5E2@lugnet.com... (...) only (...) this. (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) Hi guys, I agree with everyone on the 4 wide alley - please see posts below and my brickshelf pictures (links in other post) of a street. Thanks, Ben (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) Josh Wedin proposed the idea of having the Medieval Marketplace in the center of the town square. If the makers of MM want to be here, they are welcome. 128 x 128 is a very large area which can accomodate many activities. Town Squares were (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) I'm concerned by the wording of this. My first response was "Well I won't bother reading more, since I'm not that good of a builder." Especially the line "Models should be good enough to become a set made by LEGO". Maybe you want to restrict (...) (22 years ago, 4-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) I did not mean to offend anyone. I just wanted to strive for detailed moc's that people spend some time on. I do not think that my, or hardly anyone's creations are good enough to be actual sets (or Lego would be making them into MOC sets) On (...) (22 years ago, 5-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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Hey Ben, How's it going? I am not offended by your project. However, the standard you have written is a little bit wordy, IMO. It is a bit hard to follow and keep track of what the standard actually is. I realize that what you posted is just a rough (...) (22 years ago, 5-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) Thanks for the good ideas Josh. I started a new thread with a condensed suggestion list. It is extremely open to change and addition/subtraction of suggestions (none of which have to be followed). As far as detail is concerned, I think that as (...) (22 years ago, 5-Nov-02, to lugnet.castle)
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