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 Castle / *17540 (-20)
  Re: Some support for game project...
 
(...) The problem with ressurrection lies in the infinite amount of technicalities and 'what if' questions, which would result in headache for the game master. So basically, if someone gets killed, there isn't a way to ressurrect them unless in a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
Hello, all, again. i spent a good long time yesterday making up some rules. Here is a loooooooong list of brainstorming i did. NOTE: these are proposed ideas, and can change and be refined etc. MOVING: for moving over all areas, town and plain (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) It doesnt matter if the player doesnt want one of his characters dead. This isnt the IOM. you have control over the character, but if it comes to combat or harsh elements or something, he dies. The gamemaster desides. I guess an expediton to (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) its a good idea but it would have to cost alot or people would just be able to be indestructable if they were near a church. Also the churches would have to be a good guy church or bad guy church depending on the character. Finally could you (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Cathedral of the Gears
 
Sinners Beware! If you transgress, God will grind you between the gears. Here is my latest MOC, submitted (as always) for your approval. Features inclued a pre-battle ceremony where the City-State's division of Spyrius Regulars receive the blessings (...) (22 years ago, 26-Jan-03, to lugnet.castle) ! 
 
  Re: Some support for game project...
 
(...) hmm not liking that too much...... how about this suggestion: If a character dies, why not (if) the player didnt want his character dead, make him pay X amount of funds to have him revived at a church or something. .....or make the player do a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Nice to see you've joined in the discussion as well. (...) Well, with the job classes, some forms of magic are allowable, whilst others are not permittable for use. I'm guessing taking the 'easy way out' like using annihilation spells or (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Count me in. i joined the community to late for I.O.M and castle world but this will be cool. time to start ordering more samuria of Bricklink. coulple of questions: 1.will magic be aloud? 2.will clock-work vieicles or mecha be aloud? (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Actually, this is good since this eliminates the 'I'm invincible' thought process that invaded IOM, which leaves room for plenty of suspense :) (and that might serve to actually draw in more potential players.) And it's a good prospect that (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) You know, combine. As uldeseen is a realm, some of the rules to DraKen could also apply. (DraKen, though, is more of a wargame platform to play through the realm. This could serve as the inner mechanics of the combative and character creation (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
Oh, yeah, i forgot to say in the last post.... I am not saying it will happen, but any character in a campaign can die. It doesnt matter if you want it to or not, but if the game master thinks that something has happened and that character gets (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) I was just wondering: what do you mean, integrate? I did look oat the DraKen page, but didnt read it closely. Looks Good! Congrats. But i thought DraKen was a game....I have a realm...how do you propose this would work together? Oh, and i do (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: My modular castle creations
 
OK, I would buy this. I would buy all of these. They're fun, they're "real Lego", they're modular, they're open to possibilities. AND they're all priced within a lower price range, which would oddly encourage me to spend more overall in buying each (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: My modular castle creations
 
(...) Maybe they should have had Jon design the HP sets. That way if you bought them all, you could snap 'em together into a giant Hogwarts Castle. I wonder what genius dropped the ball on that one? (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: My modular castle creations
 
Very well thought out Jon! I have a feeling Lego Direct may already be up to something like this, considering both of their classic castle re-issues are from back in the modular castle days. It also fits into the modular My Own Train and Super (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Well, nice to hear you have your priorities first :) (...) Thanks. Nice to know it's appreciated. (...) My DraKen game actually supports elements, but chosen abilities as of now only affect the casting ability of a spell. Incorporating (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: My Website
 
(...) Have a look on my website if you want... I have a few custom torsos you can download. www.ozbricks.com/andrastavia go to "The Village" section.... then click on the door to "Customs" you will find all kinds of FREE torsos to download. Kev...: (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Thanks for joining the group! Yes, its similer to D&D, but its more of a conquer/combat game. the point of it is is to gather up as much land, loot etc. then build houses and towns on the land you have gotten. Then, govern it, and defend it (...) (22 years ago, 24-Jan-03, to lugnet.castle)
 
  Brainstorming ideas for Game Project....
 
(...) Hello all! Sorry for not responding sooner...i was away all day at an eyedocters trying to get a piece of wood bark out of my eye. ugh. >:p Thanks for beggining some brainstorming. I like Matts idea for combat with the different partys. Yes, (...) (22 years ago, 24-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
Hi everybody, (...) Cool, count me in. I'll help in any way I can. I wasn't here when IOM was but my Hero's would love to join into the action. But just a little question, isn't it just another version of D&D game? Love LEGO, Love Castle Yaron (...) (22 years ago, 24-Jan-03, to lugnet.castle)


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