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| rendering (score: 1.736) |
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| | Re: Rendering Problems
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| I reinstalled L3P and Pov-Ray and most everything is back to normal. I can actually render a .pov file now. However, it is rendering in a *very* small window. Previously, the renderings took up the entire screen. How can I change this? -Kyle (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
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| rendering (score: 1.736) |
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| | Re: Rendering Problem
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| (...) Something similar hapened to me when I first started playing with l3p and pov-ray. My problem was that I was missing two updates for the LGEO librairy. I only had the initial release. The original librairy and the updates can be found on this (...) (23 years ago, 14-Dec-01, to lugnet.cad.ray)
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| rendering (score: 1.735) |
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| rendering (score: 1.735) |
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| rendering (score: 1.735) |
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| | Re: Rendering Problems
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| (...) Oh! OH! I know this :-) There's a drop-down box in the left-hand corner just under the toolbar. Pull that menu down and select another image resolution. HTH, Will Bricksburg Fire Department: www.bricksburg.org GoB Bricksburg Depot: (URL) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
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| rendering (score: 1.735) |
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| | Rendering Problem
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| I'm hoping someone can help me with this problem. I have a model that I'm trying to render in POV-Ray. I built it in MLCad and use L3PAO to convert it to a POV file, using LGEO parts whenever possible. Somewhere along the line, this part: (URL) (...) (23 years ago, 14-Dec-01, to lugnet.cad.ray)
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| rendering (score: 1.735) |
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| | Re: Rendering Problem
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| I've had this problem with some parts and some defined but missing parts (90.dat for example) what I've done to fix it is when I find a missing or wrong lgeo part I copy the ldraw part file and rename it to something like 90nolgeo.dat so that I can (...) (23 years ago, 14-Dec-01, to lugnet.cad.ray)
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| rendering (score: 1.735) |
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| | Re: Rendering Problem
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| I have the most recent LGEO files so that wasn't the problem. I'm sure your suggestion about hacking the POV-Ray code would work but George's solution was much simpler. Thanks guys, Will Bricksburg Fire Department: (URL) Bricksburg Depot: (URL) (23 years ago, 15-Dec-01, to lugnet.cad.ray)
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| rendering (score: 1.735) |
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| | Rendering of a Bryce Rollins model
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| Just finished some renders of Bryce Rollins' SH-60. Coloration may be off from his z-renders but it's pretty close. All of Bryce's models are great, but I thought he really captured the feeling and flair of the SH-60 Seahawk. Anyway have a look: (...) (22 years ago, 18-Sep-02, to lugnet.build.military, lugnet.cad.ray)
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| rendering (score: 1.735) |
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| | Re: Rendering of a Bryce Rollins model
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| Maybe I'm not an impartial viewer but that looks really nice. I like how you've given the part borders a nice thick line. For some reason that gives it an appealing look - sort of like a polygonal CGI model with cel shaded textures. Also, kudos for (...) (22 years ago, 19-Sep-02, to lugnet.cad.ray)
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| rendering (score: 1.735) |
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| | Attention! Cut your rendering time in half!!
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| Alright! Now this works with anything- radiosity included. It actually makes a very low count look like a very high count(just use Jeroen de Haan's radio_1.inc). You will need some kind of image editing software capable of resizing images (if you (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
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| rendering (score: 1.734) |
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| rendering (score: 1.734) |
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| rendering (score: 1.734) |
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| rendering (score: 1.734) |
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| | Re: POV rendering file format
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| (...) Hey, thanks for that tip! My BMP files don't live long anyway, I convert them to PNG right away, but it saves on hard disk thrashing. (...) (22 years ago, 30-Mar-02, to lugnet.cad.ray)
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| rendering (score: 1.734) |
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| | Re: Rendering over lan?
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| There is another way, but it's not for the feint of heart. It's distributed raytracing. People have hacked pov and made it run across multiple machines. I'm not sure if it's actually been done on Windows OSs yet, bet it has worked for other people (...) (22 years ago, 12-Dec-02, to lugnet.cad.ray)
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| rendering (score: 1.734) |
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| rendering (score: 1.734) |
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| | Re: Opinions sought on rendering method
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| (...) I agree with Philo that the shadows are distracting. I don't think the stud logos are necessary, either. On the other hand, I think the transparent parts in the first rendering look a little too dark. There's also a grainy texture under some (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.734) |
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| rendering (score: 1.734) |