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 CAD / Ray-Tracing / Search Results: excellent rendering
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  Re: L3P question concerning MPD files
 
(...) Or instead of learning POV-Ray code language, just get in the habbit of exporting the scene model (IE the one with all the sub models from inside MPD file assymbled in), and rendering it. Thats the way I do it. Jeffrey Jarvis (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 

rendering
(score: 1.032)

  Re: L3P question concerning MPD files
 
(...) Hi, your programme is written with Visual Basic? By now, I'm thinking about creating a little tool for doing some kind of "batch rendering of several submodels from certain camera positions" and automatical combination of those rendered (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 

rendering
(score: 1.032)

  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, You're welcome! What you could do with the scene is put a hundreds of thousands unit tall white box (not an infinitive plane, they'll add up to your rendering times!) behind the camera, it'll give you some indirectional lighting like I (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.031)

  Re: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
 
Yes - It would be great to have a camera file. We would need a "lookat" file as well. Thanks again Michael for such an excellent piece of software. I have to say that (besides LEGO), its one of the best toys I've ever had! Brad Michael Lachmann (...) (24 years ago, 16-Dec-00, to lugnet.cad.ray, lugnet.cad.mlcad)
 

excellent
(score: 1.028)

  My RACHAL Impossible - Hacked
 
Hi folks, I submitted my (URL) RACHAL - the Raytracing Challenge> entry "Hacked" to the "(URL)" Gallery at LDraw.org: (URL) More about the rendering process can be found (URL) here>. PLMKWYT. w. (17 years ago, 30-May-07, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.ray, FTX)
 

rendering
(score: 1.020)

  RACHAL Impossible entry - Hangin' around
 
Hi folks, I just submitted my entry to the raytracing contest: (URL) More about the rendering process can be found here: (URL) (17 years ago, 30-Jun-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.015)

  Re: 4589 problem?
 
(...) only (...) this? (...) Excellent--I was hoping it was something simple like that. Thanks, I'll get v1.3 and give it a shot. Dave! (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 

excellent
(score: 1.009)

  Opinions sought on rendering method
 
I'm working on a different rendering method (for instructions) using POV-Ray, and I wanted to get some opinions about the output. On that note, I have two sample renderings in two different sizes, and I'd like to get people's feedback. Note that I'm (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.003)

  Re: Opinions sought on rendering method
 
(...) I agree with Philo that the shadows are distracting. I don't think the stud logos are necessary, either. On the other hand, I think the transparent parts in the first rendering look a little too dark. There's also a grainy texture under some (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.001)

  Re: Opinions sought on rendering method
 
(...) I've found that getting rid of the transparent colors' refraction characteristics makes for a much clearer rendering, too: (URL) no refraction>> Jim (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.001)

  Re: *BIG* Update!
 
Mirage is now my background :-) Excellent job! I just remebered I have a website. I suppose I should update it, eh? :-D (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 

excellent
(score: 1.001)

  Re: Opinions sought on rendering method
 
(...) - The shadows in version 2 cause color confusion. This is the most glaring example but it is repeated thoughout the rendering: the 1x2 grille piece is white in version 1 but looks grey in version 2. - No conditional lines rendered in both. - (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray)
 

rendering
(score: 1.001)

  Re: Opinions sought on rendering method
 
(...) Good point. I think the official instructions are harder to follow now with the fancy rendering. Sometimes you can't tell one color from another, especially black, white, and the various shades of gray. I can barely tell the white bricks from (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.001)

  Re: Opinions sought on rendering method
 
(...) For me, the keypoint here is "for instructions". Anything that remove legibility to the image should be avoided. In both versions conditional lines are not rendered. Not a huge problem here, could become one on models with many rounded (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.001)

  Re: Opinions sought on rendering method
 
(...) That isn't a silly question at all, really. In fact, it may be more important than all the flaws that have been pointed out. Based on the comments here, there seems to be a general consensus about a few things regarding "high-quality (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.000)

  Re: Opinions sought on rendering method
 
(...) In my opinion, both images are unusable for instructions. Prefering legibility over realism (though a bit of "realism" is still needed to even recognize the shapes), I put down some universal rules for creating instructions of virtually any (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.000)

  Re: Opinions sought on rendering method
 
(...) A very important point - I didn't even noticed that the vehicle roof was grey, not white! (...) That's the main problem of LDD generated instructions: no edges... Philo (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.000)

  Re: Opinions sought on rendering method
 
(...) To me, the reasons are mainly "historical": the first way to get better images than the output of Ldraw/MLCad/LeoCAD (which is not that bad for instructions!) was POV-Ray. L3PAO then LPub did a lot to push POV as the renderer of choice. Add to (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.000)

  Re: Opinions sought on rendering method
 
(...) For instructions I'd definitely choose Version 1, for nice pictures Version 2 minus the hard, black edges and a little less shiny. As the other's have said: - too dark in the black. Actually, to me the whole picture is too dark - which monitor (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray)
 

rendering
(score: 1.000)

  Re: Opinions sought on rendering method
 
(...) Just for comparison, I rendered your model using the same technique as mine: (URL) m6459>> Transparent parts definitely seem to be a challenge. Jim (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
 

rendering
(score: 1.000)

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