|
| | Re: Lego renders
|
| (...) Sorry to hear that. There's a full world of time-wasting waiting for you :-) Maybe you should start 'in the other end', that's how I began rendering. Install the standard POVRay and play with that (no Lego, just plain POVRay) until you feel (...) (19 years ago, 10-Jan-06, to lugnet.cad, lugnet.cad.ray)
| |
| rendering (score: 0.625) |
|
| | Re: Lego renders
|
| (...) Hi Darrell, This book is a great resource to put 3d computer artists in the right frame of mind to go from model to rendered scene. It is aimed at users of high-end packages such as Maya, but the meat is in the nicely explained theory. (...) (19 years ago, 10-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
| |
| rendering (score: 0.625) |
|
| | Re: Lego renders
|
| (...) First, I would like to agree that there are quite a few nice renders out on Brickshelf and the various personal sites. Before I begin I do not want this to come across as criticism, but I have a few questions/comments to make about some of the (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
| |
| rendering (score: 0.625) |
|
|
| rendering (score: 0.623) |
|
|
| rendering (score: 0.622) |
|
|
| rendering (score: 0.622) |
|
|
| rendering (score: 0.622) |
|
| | How is this made? (St. Pauls)
|
| Hi all, I just discovered following pic on brickshelf: (2 URLs) Could anyone tell me how to render this way? BTRW: Great mini-MOC and a great rendering! Thanks and kind regards, Holger (URL) (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
| |
| rendering (score: 0.620) |
|
| | Re: Is it possible to use LDView as POV-Ray previewer?
|
| (...) I did some investigation (read: experimentation), and came to the conclusion that I'm not going to be able to produce a camera matrix that POV will accept. The problem is that I use floats in my matrix, and they're not accurate enough to (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
| |
| rendering (score: 0.619) |
|
| | Is it possible to use LDView as POV-Ray previewer?
|
| Hi I am using it and I am really glad I've found it. But some models (or details) require better rendering, so I use POV-Ray. In POV, pinpointing exact camera_position and camera look_at parameters just by typing coordinates is real pain even when (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
| |
| rendering (score: 0.619) |
|
|
| rendering (score: 0.615) |
|
|
| rendering (score: 0.615) |
|
|
| rendering (score: 0.606) |
|
|
| rendering (score: 0.606) |
|
|
| rendering (score: 0.605) |
|
| | Are my radiosity settings up to date?
|
| hi folks, disapointed by the overall rendering performance of our radiosity settings (the longest engaged 3 weeks to calculate) I stopped the developement of better tweakings a long time ago. now I have to do a huge rendering for a show (7000x5000) (...) (19 years ago, 6-Sep-05, to lugnet.cad.ray)
| |
| rendering (score: 0.605) |
|
|
| rendering (score: 0.605) |
|
|
| rendering (score: 0.603) |
|
|
| rendering (score: 0.603) |
|
| | Re: L3P Options?
|
| (...) Yep. -p Don't substitute any primitives in the P directory with POV equivalents ---...--- In order to have a nicer looking image some parts (primitives) in the P directory are by default substituted with POV equivalents. E.g. 4-4cyli.dat is (...) (20 years ago, 12-Apr-05, to lugnet.cad.ray)
| |
| rendering (score: 0.581) |