Subject:
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Re: Need help with errors and how to make renders look like this?
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 26 Dec 2005 19:57:32 GMT
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Viewed:
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8890 times
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> > Thank you for taking the time to reply on Christmas! I hope your
> > Christmas
> > was a good one.
>
> It's nothing. I'm visiting my Dad (in San Diego) for the holiday. And I
> did
> have a good Christmas but I have to go home today so I'l post this reply
> before
> embarking on my plane ride home (Hawaii).
That is cool. I have family in San Diego also. I used to go to Hawaii a lot
when I lived in California. Now that I am in Texas it is a little harder to
travel out that way.
[SNIP
> > be willing to try and determine an appropriate angle for each part. Are
> > you
> > good at programming or know someone that might want to modify the mesh
> > enhancer for that functionality?
>
> The reason why I asked for it is that I have a L3PAO style program in the
> works
> (waiting for L3P 1.4 nudge,nudge Lars ;-) ) and I wanted to build in some
> post
> L3P processing elements like the mesh enhancer functionality.
Do you plan on adding per part angle tolerance for the mesh enhancer? If you
do I would be willing to help by going through all the parts and determining
an appropriate angle tolerance.
> > > > looks like you have a couple lights. Did you leave the three default
> > > > lights,
> > > > use only one light, or have your own custom lights?
>
> After further review of my file I noticed that I was mistaken and I'm not
> using
> the setings above but the ones you noted earlier in the thread:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=92270
>
> If you'll notice that the built in sky sphere has blue which is where the
> blue
> tinge is coming from.
OK, I will try those radiosity settings. How do I use those? Do I just add
an #include radiosity.inc below the Dif statement like I do for the FastRad?
> > <snip>
> > I also noticed that in my render the fender parts and the center nose
> > parts
> > are not showing the black line seperation between the parts. I thought
> > the
> > LGEO parts or the mesh enhancer were causing it. I tried renders without
> > those items and I still get the missing seperation between he fender and
> > nose pieces. All my other part seperations look similar to yours so I am
> > baffled what is causing it. Do you have any idea?
>
> L3P only shrinks parts it find in the LDRAW/PART directory and not custom
> or
> unofficial part embedded in the MPD or otherwise.
>
> Since it's not recommended that you add unofficial parts to the
> LDRAW/PARTS
> directory, there 2 possible reasons why mine are shrunk:
> - I manually added the part shrinking code to those parts that weren't
> shrunk by
> L3P (most likely)
> - I used a private beta of L3P 1.4 which may have corrected this problem
> (not
> very likely)
OK, that explains it. So I guess I will have to wait for your L3PAO style
program and L3p 1.4 to be able to have that functionality or is that
something I have to hand tweak?
> > <snip>
> >
> > I plan on exploring other effects like camera effects (blurring far and
> > near) as well as fog effects but I want to get my lighting tweaked first.
> > I
> > really hope I am able to figure out how to get my renders like yours.
> > Thank
> > you for all your help so far!
>
> No problem. I like this thread and my interest in HDRI has been sparked by
> Koyan's reply.
I am glad you guys are so open to sharing your techniques. I find LEGO
rendering very interesting. I am very new to this but trying to learn very
quickly. I am looking forward to learning HDRI techniques.
- John
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