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 CAD / Ray-Tracing / 2523
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Subject: 
Re: Need help with errors and how to make renders look like this?
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 26 Dec 2005 19:57:32 GMT
Viewed: 
8890 times
  
Thank you for taking the time to reply on Christmas! I hope your
Christmas
was a good one.

It's nothing.  I'm visiting my Dad (in San Diego) for the holiday.  And I
did
have a good Christmas but I have to go home today so I'l post this reply
before
embarking on my plane ride home (Hawaii).

That is cool. I have family in San Diego also. I used to go to Hawaii a lot
when I lived in California. Now that I am in Texas it is a little harder to
travel out that way.

[SNIP
be willing to try and determine an appropriate angle for each part. Are
you
good at programming or know someone that might want to modify the mesh
enhancer for that functionality?

The reason why I asked for it is that I have a L3PAO style program in the
works
(waiting for L3P 1.4 nudge,nudge Lars ;-) ) and I wanted to build in some
post
L3P processing elements like the mesh enhancer functionality.

Do you plan on adding per part angle tolerance for the mesh enhancer? If you
do I would be willing to help by going through all the parts and determining
an appropriate angle tolerance.

looks like you have a couple lights. Did you leave the three default
lights,
use only one light, or have your own custom lights?

After further review of my file I noticed that I was mistaken and I'm not
using
the setings above but the ones you noted earlier in the thread:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=92270

If you'll notice that the built in sky sphere has blue which is where the
blue
tinge is coming from.

OK, I will try those radiosity settings. How do I use those? Do I just add
an #include radiosity.inc below the Dif statement like I do for the FastRad?

<snip>
I also noticed that in my render the fender parts and the center nose
parts
are not showing the black line seperation between the parts. I thought
the
LGEO parts or the mesh enhancer were causing it. I tried renders without
those items and I still get the missing seperation between he fender and
nose pieces. All my other part seperations look similar to yours so I am
baffled what is causing it. Do you have any idea?

L3P only shrinks parts it find in the LDRAW/PART directory and not custom
or
unofficial part embedded in the MPD or otherwise.

Since it's not recommended that you add unofficial parts to the
LDRAW/PARTS
directory, there 2 possible reasons why mine are shrunk:
- I manually added the part shrinking code to those parts that weren't
shrunk by
L3P (most likely)
- I used a private beta of L3P 1.4 which may have corrected this problem
(not
very likely)

OK, that explains it. So I guess I will have to wait for your L3PAO style
program and L3p 1.4 to be able to have that functionality or is that
something I have to hand tweak?

<snip>

I plan on exploring other effects like camera effects (blurring far and
near) as well as fog effects but I want to get my lighting tweaked first.
I
really hope I am able to figure out how to get my renders like yours.
Thank
you for all your help so far!

No problem. I like this thread and my interest in HDRI has been sparked by
Koyan's reply.

I am glad you guys are so open to sharing your techniques. I find LEGO
rendering very interesting. I am very new to this but trying to learn very
quickly. I am looking forward to learning HDRI techniques.

- John



Message is in Reply To:
  Re: Need help with errors and how to make renders look like this?
 
(...) It's nothing. I'm visiting my Dad (in San Diego) for the holiday. And I did have a good Christmas but I have to go home today so I'l post this reply before embarking on my plane ride home (Hawaii). (...) The reason why I asked for it is that I (...) (19 years ago, 26-Dec-05, to lugnet.cad.ray)

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