Subject:
|
Re: Need help with errors and how to make renders look like this?
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Mon, 26 Dec 2005 18:05:20 GMT
|
Viewed:
|
8918 times
|
| |
| |
In lugnet.cad.ray, John O'Keefe wrote:
> <snip>
>
> Thank you for taking the time to reply on Christmas! I hope your Christmas
> was a good one.
It's nothing. I'm visiting my Dad (in San Diego) for the holiday. And I did
have a good Christmas but I have to go home today so I'l post this reply before
embarking on my plane ride home (Hawaii).
> That is funny you mention that you have the source code. I was going to ask
> the author if he could add a per part angle tolerance. Different parts
> require different angles to get the proper result. When you enter an angle
> for the entire model you are trying to choose an angle that improves the
> majority of the parts while not ruining parts that should not have their
> angle smoothed. In reality you should not have to enter any angle at all. If
> the program can tell what part# it is working with it should be able to look
> up a table of part number to smoothing angle. That way someone will only
> need to go through the LEGO parts database once, determine the appropriate
> angle, and then people would be able to run it through the mesh enhancer
> without supplying an angle. The program would know the appropriate angle for
> each part. Then everyone would be able to achieve very realistic renders
> geometry wise. Unfortunately I am not that great of a programmer but I would
> be willing to try and determine an appropriate angle for each part. Are you
> good at programming or know someone that might want to modify the mesh
> enhancer for that functionality?
The reason why I asked for it is that I have a L3PAO style program in the works
(waiting for L3P 1.4 nudge,nudge Lars ;-) ) and I wanted to build in some post
L3P processing elements like the mesh enhancer functionality.
> > > > The FastRad POV includes -
> > > > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=94173
> > >
> > > The instructions were pretty easy to follow and I got it set up quickly.
> > > The
> > > one thing that confused me about FastRad was the lights setting. In the
> > > instructions it says it is designed for one bright light. In the
> > > instructions it has you comment out one of the three default lights. In
> > > your
> > > render (http://www.brickshelf.com/gallery/billthefish/Renders/8652b.png)
> > > it
> > > looks like you have a couple lights. Did you leave the three default
> > > lights,
> > > use only one light, or have your own custom lights?
After further review of my file I noticed that I was mistaken and I'm not using
the setings above but the ones you noted earlier in the thread:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=92270
If you'll notice that the built in sky sphere has blue which is where the blue
tinge is coming from.
> <snip>
> I also noticed that in my render the fender parts and the center nose parts
> are not showing the black line seperation between the parts. I thought the
> LGEO parts or the mesh enhancer were causing it. I tried renders without
> those items and I still get the missing seperation between he fender and
> nose pieces. All my other part seperations look similar to yours so I am
> baffled what is causing it. Do you have any idea?
L3P only shrinks parts it find in the LDRAW/PART directory and not custom or
unofficial part embedded in the MPD or otherwise.
Since it's not recommended that you add unofficial parts to the LDRAW/PARTS
directory, there 2 possible reasons why mine are shrunk:
- I manually added the part shrinking code to those parts that weren't shrunk by
L3P (most likely)
- I used a private beta of L3P 1.4 which may have corrected this problem (not
very likely)
> <snip>
>
> I plan on exploring other effects like camera effects (blurring far and
> near) as well as fog effects but I want to get my lighting tweaked first. I
> really hope I am able to figure out how to get my renders like yours. Thank
> you for all your help so far!
No problem. I like this thread and my interest in HDRI has been sparked by
Koyan's reply.
-Orion
|
|
Message has 1 Reply:
Message is in Reply To:
17 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|