Subject:
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Re: Need help with errors and how to make renders look like this?
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 24 Dec 2005 05:34:47 GMT
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Viewed:
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8342 times
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In lugnet.cad.ray, John O'Keefe wrote:
> I have corrected my links so that now people should see the images
> regardless if they have been moderated yet or not.
>
> I need some help making better LEGO renderings and getting around some
> errors that I am encountering. Here is an example of my render on the left
> and someone else's cool render on the right:
>
> http://www.brickshelf.com/gallery/JoJa15/Renders/8652.png
>
> As you can see I have a lot to improve in my renders. My color, floor, and
> lighting looks fake. The other persons looks realistic and natural. My LEGO
> parts are faceted and flat, the other persons look smooth and glossy. My
> transparent parts look fake, the other persons look realistic.
>
> To create this render I first downloaded the dat file for the Ferrari set
> here:
>
> http://www.pobursky.com/files/8652.mpd
>
> I am using the tools that come with the "LDRAW all in one installer" found
> here:
>
> http://www.ldraw.org/modules.php?op=modload&name=News&file=article&sid=104
>
> I launch L3PAO and use the following settings:
>
> http://www.brickshelf.com/gallery/JoJa15/Renders/l3pao_settings.png
>
> I then select "Run L3P". That launches a command line window and then it
> launches POV-Ray for Windows. POV-Ray displays an error in the error window
> which can be seen here:
>
> http://www.brickshelf.com/gallery/JoJa15/Renders/pov-ray_error1.png
>
> I select "Run L3P" again and now get an error message dialogue box titled
> "Commandline processing error" with a message in the dialogue saying "Only
> /EDIT and /RENDER may be passed to previous instance". The only option is to
> press the "OK" button for the message box.
>
> I assumed the "unknown switch A error" was due to anti-aliasing so I turned
> that option off in the L3PAO dialogue. I then closed down POV-Ray to get
> around the "Only /EDIT and /RENDER may be passed to previous instance"
> error. I clock "Run L3P" again and now it renders the image seen at the top
> of this message.
>
> Here is where I need help:
>
> (1) Why do I get the first error in POV-Ray with the "Unknown switch A"? Is
> it due to the anit-aliasing setting in L3PAO? If it is due to that is there
> a way to have that option set but not have POV-Ray error out?
> (2) Why do I get the second error "Only /EDIT and /RENDER may be passed to
> previous instance" when I modify settings in L3PAO and then try to run
> another render?
> (3) Lastly and most important how can I get my renders to look like the
> Ferrari on the right in the first image at the top of this posting?
>
> Hopefully the listing of the steps I take above is detailed enough. If they
> are not please let me know what information I need to provide.
>
> Thank you in advance for any help provided!
>
> Best Regards,
> John
Hi John,
That render your using is mine and I'm 'billthefish' (at least outside of the UK
Football scene). It was produced using a number of different tools:
L3P
Mesh-Enhancer - http://members.aol.com/elferwette/LDraw/
The FastRad POV includes - http://www.brickshelf.com/cgi-bin/gallery.cgi?f=94173
The LUGNET color definitions include - http://www.pobursky.com/article/4
Basically the steps are:
- Generate a POV file with L3P (make sure LGEO option is selected)
- Run the POV file through Mesh-Enhancer. I had to experiment to find a good
crea angle that smoothed the edge that needed smoothing but left sharp edges
where they were supposed to be.
- Add in the includes for FasrRad and LUGNET Colors
- Render and wait.
If you have any question please don't hesitate to ask.
-Orion
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