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Subject: 
Re: Lego renders
Newsgroups: 
lugnet.cad, lugnet.cad.ray
Date: 
Tue, 10 Jan 2006 12:14:16 GMT
Viewed: 
8635 times
  
In lugnet.cad, Darrell Urbien wrote:
   In lugnet.cad, Reinhard “Ben” Beneke wrote:

  
But in the first line rendering is a substitution for my limited ability to make high end photographs of my models.

This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a “sameness” as well, as they have no real idea of composition, lighting, etc. This comes from a) never having done any kind of serious photography and b) expecting the computer to somehow make up for this lack of knowledge.

I’m thinking of having my students actually light and photograph a real object and then try to duplicate the image in a render.. Anyone ever try that exercise with LEGO CAD? Do you think this would be helpful, or maddening?



Darrell

Hi Darrell,

This book is a great resource to put 3d computer artists in the right frame of mind to go from model to rendered scene. It is aimed at users of high-end packages such as Maya, but the meat is in the nicely explained theory. Basically, a technical breakdown of the concepts behind going from 3D vector to 2D bitmap, i.e. the relationship between light sources and bitmap levels.

Digital Lighting & Rendering, by Jeremy Birn

Author’s website:

http://www.3drender.com/

And the first chapter of the book

http://www.3drender.com/light/chapter1.html

Cheers



Message is in Reply To:
  Re: Lego renders
 
(...) This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a "sameness" as well, as they have no real idea of composition, (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)

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