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 CAD / Ray-Tracing / 2295 (-20)
  Re: Lights on the wall
 
Glad it helped, although I'm not quite sure how ;-) (...) Helpfile, fog or diffusion? (...) I guess I have some homework to do, but could you please show or send me the bit of code where you change the brilliance locally (all materials seems to be (...) (20 years ago, 30-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Lights on the wall
 
(...) I think you're right. (...) That seemed to help. (...) Tried that and it didn't make a lot of difference. (...) Nup. After a bit more reading of the helpfile and trying different things, the one that made the most difference was adjusting the (...) (20 years ago, 30-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Radiosity example (F1 Ferrari) once again
 
(...) Thanks. Here's my render using your settings: (URL) I love the rubber texture you created. (20 years ago, 28-Aug-04, to lugnet.cad.ray)
 
  Re: Radiosity example (F1 Ferrari) once again
 
Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (20 years ago, 27-Aug-04, to lugnet.cad.ray)
 
  Re: Radiosity example (F1 Ferrari) once again
 
(...) Always looking to improve my lugnetcolors.inc file, can you post the rubber material and reflection settings? -Orion (20 years ago, 27-Aug-04, to lugnet.cad.ray)
 
  Radiosity example (F1 Ferrari) once again
 
Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray)
 
  Re: Lights on the wall
 
(...) I'm no expert in this field, but in POV, the surfaces is higly reflective, so if the angle of the light is too flat, no light will reach the camera at all (it'll just be reflected up and down between floor and celing. My guess is that the (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)
 
  Lights on the wall
 
Hi all, I'm in the process of creating a render of a little scene. There are two walls that I want to put downlights on. I've created spotlights at each point, but for some reason they are not showing up. The walls and floor are created as submodels (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Bear in mind, a 9999x9999 snapshot will suck up just under 300MB of RAM while it's being created, so unless you have AT LEAST 512MB, I'd keep it lower. I probably could have worked things out so that the image didn't have to all be in memory (...) (20 years ago, 19-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) I have an ATI card as well, it's just a 9000. I play Halo on it though, the poor thing... (...) Wow, resolutions that high just aren't right! :^) I'll have to experiment with that. (...) Thanks for the compliments! (...) Your program is (...) (20 years ago, 19-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Hey Travis, (...) I'll play around with it some your program some more and try that. BTW, I'm using version 2.1, the one that comes with that all-encompassing LDraw installer. (...) Yes, I had to use the old version of part 464 so that's why (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Nice image. It looks like you also have Geometry->Seam Width checked (although it's hard to tell for sure). I think that when edge lines are turned on, Seam Width tends to just lead to extra noise in the image. On a side note, the Subdued (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Yeah, the FSAA only works on some video cards. Since he said 6X, we now all know he has an ATI video card ;-). (ATI is the only manufacture I know of that supports 6X FSAA.) You can get a similar effect to 4X FSAA by simply saving your (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Actually what I did for the interior photos. I can't punch my FSAA up like you can, but I did set the other stuff to what you recommended. <snippage> (...) I'll have to find a way to work them in. (...) <snippage> (...) Yeah, touching, isn't (...) (20 years ago, 17-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: New Radiosity!
 
(...) right link, thanks Miguel. Sorry for that! (20 years ago, 11-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) A search turned this up: (URL) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) Link? -Tim (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  New Radiosity!
 
Hello all. I have uploaded the radiosity settings I have developed to Brickshelf. It is called "FastRad" because it's very fast and very good. There are 7 files you need. There are complete instructions for everything. The only bug I know is that it (...) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I'll try to answer. I'm not a POV-Ray wizard, but I tried to do what you are saying once, and it just didn't work. I had to put the cameras in the main pov file. James (20 years ago, 2-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) (20 years ago, 1-Aug-04, to lugnet.cad.ray)


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