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 CAD / Ray-Tracing / 1840 (-20)
  Re: Can anyone help by suggesting some lighting tips?
 
In lugnet.cad.ray, Allan Bedford wrote: <snip> (...) I found a much easier way to include these colors Add the following lines after the radiosity include statement. If you don't add them after the radiosity include, the colors will be overrriden by (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It's working but very,very slowly. If the POV clock hasn't stopped, then its still rendering. Like I wrote above, it'll take a long time to render on Rad Level 3. Try Rad Level 1 first and then, if you like the way the scene is set up, use (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It seemed to be going along well, so I left it overnight. However this morning it appeared to have stopped. The clock on POV-RAY was still running, but the PPS rate was 0. :( (...) I found that file. Do I need to edit it? I've found the spot (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) <snipped> (...) Hi Allan, First of all, please do use the radio_2 settings. Radio_3 uses extreme high radiosity settings and radio_2 is a bit more CPU-friendly. Changes are that you'll get some artifacts (strange dark patches) but then, (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Well, just to warn you.. This picture: (URL) Took this long to render: (URL) On rad level 3 with a P4 2.0 GHz with 1MB of DDR333 RAM. Your's shouldn't take nearly that long since it is a much smaller file. (...) Yes they do alter some of the (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I grabbed those files. I started it again with radio-3.inc and only a couple of my original lights. The radio file seems to include an ambient light setting, but by itself this still seemed a bit dark. I also commented out the line that (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Have a look at Jeroen's POV Radiosity includes at (URL) It's great, despite the long render times. --Orion (21 years ago, 25-Jun-03, to lugnet.cad.ray, FTX)
 
  Can anyone help by suggesting some lighting tips?
 
I've been working at rendering a more realistic version of my little 4-wide fire engine. I've gotten it to look much better than my first attempts, which did not use radiosity and were quite cartoonish. So... here's where I'm at so far: (URL) think (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi Rick and others, After reading your post, I took the challenge to make a render as realistic as the above mentioned picture. I took a standard LEGO engine from the 7xxx serie and placed it on a 9V track. If you look close to the Royal Train (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
 
  Re: USS Eggster
 
(...) the good work ;) (21 years ago, 22-Jun-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  USS Eggster
 
Hi all! Inspired by other people's creations that used the top of the Duplo Egg as cockpit, windscreen or canopy I decided to try something myself. Render: (URL) instructions created with LPub: (URL) greetingz... Jaco (URL) (21 years ago, 22-Jun-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Problems with POV-Ray
 
(...) I don't quite understand what the problem is. Could you be more specific? Better yet, could you email me the file? -Orion (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Re: Problems with POV-Ray
 
(...) Hi Orion ! Thanx. I did. There are no more problems with this I/O restrictions but now everytime I wanna render with LGEO parts new file appears - colors.inc - and POV-ray wants render that file and not the selected LEGO model. Can you help me (...) (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Re: Problems with POV-Ray
 
(...) Here's the solution: Open POV-Ray Go to Options->Script I/O Restrictions and change the value to something other than 'Restrict Read and Write' --Orion (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Problems with POV-Ray
 
Hi all, I downloaded the newest version of POV-Ray. All is OK besides that when I want to rebder some scenes using LGEO parts library I get this message in POV-Ray: I/O Restriction Activated I/O restriction prohibits read acces to 'C:\lgeo\' for (...) (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi, Travis, First of all, nice model! I don't have too many tips on making a render photorealistic, but one thing that may help is if you decrease the camera angle and then move the camera farther away so you see the whole model. That will (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Example: light_source { <-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19 color rgb 0.8*<1,1,1> shadowless } I've also started to always put a (darker, shadowless) light at the same position as the camera. This way, (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
well i'm still at it. and i'm please to say that I think that things are getting better and better. Still not photo realistic, but I think that certian parts (ei... the inverse wedges on the roof) will never render correctly until the part is more (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)


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