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 CAD / Ray-Tracing / 1825 (-20)
  Re: UPDATE Re: vose inspection car render
 
(...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi, Travis, First of all, nice model! I don't have too many tips on making a render photorealistic, but one thing that may help is if you decrease the camera angle and then move the camera farther away so you see the whole model. That will (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Example: light_source { <-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19 color rgb 0.8*<1,1,1> shadowless } I've also started to always put a (darker, shadowless) light at the same position as the camera. This way, (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
well i'm still at it. and i'm please to say that I think that things are getting better and better. Still not photo realistic, but I think that certian parts (ei... the inverse wedges on the roof) will never render correctly until the part is more (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
Hi Travis, (...) Making a light shadowless is quite simple, just add shadowless: casting shadows: light_source { <90, 12, 20> color rgb 0.5 } not casting shadows: light_source { <90, 12, 20> color rgb 0.5 shadowless } Remember that this only (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray)
 
  UPDATE Re: vose inspection car render
 
hey guys, the emails about the color libraries came all morning, and i'm glad to say that now I can use all the cool colors from (URL) well as the original colors from color.inc. This souped up render has replaced the orignial. Here is the link. (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  vose inspection car render
 
hey guys, I studied all weekend and after a serious amount of trial and error, I have a rendering that I'd like to share and get some feedback on. here it is... (URL) is done with the Jeroen's radiosity library2. I used ambient light and 2 actual (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: First Time POV User
 
(...) Max you can find tutorials at this page for your question. (URL) me if you have more questions. -AHui LDraw Help Desk (21 years ago, 5-Jun-03, to lugnet.cad.ray, lugnet.cad)
 
  First Time POV User
 
After looking at many pictures created with POV-Ray, I want to know more about how to use it. Where do I get started, what do I need, how do I install and use it? Is it free to download? Please help! Max (21 years ago, 5-Jun-03, to lugnet.cad.ray, lugnet.cad, FTX)
 
  Re: Gray parts in LPub
 
Great! This works. Thanks! "Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:HFqzoL.IGp@lugnet.com... (...) PLIST (...) (21 years ago, 31-May-03, to lugnet.cad.ray)
 
  Re: Gray parts in LPub
 
(...) This is actually an L3P bug. If you create a DAT with a single part in it and run it through L3P, you get the part in grey, no matter what the color of the part really is. Work around? Put in a second part in exactly the same position, and use (...) (22 years ago, 31-May-03, to lugnet.cad.ray)
 
  Gray parts in LPub
 
In a model I created the first part of submodel is renderd gray!? In the next step it is blue, like it is supposed to be. What is happening here? Jaco (22 years ago, 31-May-03, to lugnet.cad.ray)
 
  Re: Create only BOM and parts used in LPub
 
Yes! Ofcourse. I could have figured that out myself! Thanks a lot (again) Kevin! Jaco "Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:HFo229.13qE@lugnet.com... (...) having (...) the (...) (22 years ago, 30-May-03, to lugnet.cad.ray)
 
  Re: Create only BOM and parts used in LPub
 
(...) Hi Jaco, I'm doing this from memory because I don't have LPub in front of me, but.... Go to the Building Instructions tab, then the Steps sub-tab. Uncheck the Construction Images check box. Pull down the Generate->Instruction Images menu. (...) (22 years ago, 29-May-03, to lugnet.cad.ray)
 
  Create only BOM and parts used in LPub
 
Hi, Is it possible to just generate part images or the BOM image, without having to render the complete model? Jaco (22 years ago, 29-May-03, to lugnet.cad.ray)
 
  Re: Difficulties in LPub
 
(...) Yes. (...) The bug I know of has to do with buffer exchange. The step that contains a buffer exchange retrieve sometimes, but not always does not *grey* out the previous parts. In your case it is graying out everything. As always I need (...) (22 years ago, 26-May-03, to lugnet.cad.ray)
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (22 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Difficulties in LPub
 
Hi Kevin (and everyone else ofcourse), After a few trials and errors, I finally managed to get the parts in the Part List Images at the same scale. It turns out that I had to set the minimum distance to 50000 (!). Is this because a plate of 6x16 is (...) (22 years ago, 23-May-03, to lugnet.cad.ray)
 
  Re: colors on http://guide.lugnet.com/color/
 
thanks a lot =) i'll download them =) Andreas "Todd Lehman" <todd@lugnet.com> schrieb im Newsbeitrag news:HF5qr2.Gzo@lugnet.com... (...) colors (...) Textures, (...) download: (...) tweaks (...) free (...) the (...) haven't (...) channel, (...) flag (...) (22 years ago, 20-May-03, to lugnet.cad.ray)


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