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 CAD / Ray-Tracing / *887 (-20)
  Re: beginner here - very simple question
 
(...) Thanks much! The images were being sent to another directory. I'm all set now. ~Trev (23 years ago, 14-Jun-01, to lugnet.cad.ray)
 
  Re: beginner here - very simple question
 
(...) The rendering window in POVRAY is just showing you what the program is creating. It should create a .bmp file in your LDRAW/MODELS directory. If it isn't there, do a search on your hard drive for *.bmp (every .bmp file). You should find a file (...) (23 years ago, 14-Jun-01, to lugnet.cad.ray)
 
  beginner here - very simple question
 
Hey everyone, as I am VERY new to Pov-Ray, I just have one question: When I have completed running my render of a pov file, and the rendered image is on the screen in the rendering window, how do I turn that image into a bitmap or jpeg file? This is (...) (23 years ago, 14-Jun-01, to lugnet.cad.ray)
 
  Re: conversion to POVRAY
 
Hi, thanks for replying (and everyone else) i've downloaded L3PAddOn and got nit running and i can see how changing the setting changes the command line produced. However when i run it all i get is a POVRAY file that consists of a header and lots of (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  Re: How to improve rendering quality
 
(...) But they don't do anything! At least trains go round and round in circles...or if you are James T., you can drag race them. :) (...) I think it must be an issue with the LGEO includes. I will email Lutz (unless you are reading this. Are you (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  Re: How to improve rendering quality
 
(...) nice, quaint mecha instead? ;-) ;-) (...) That'd be my guess. When you were including those files, did you get a rendering, or would the scene not even compile? Either way, this sounds like an issue to raise with either Lars Hassing, Lutz (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  Re: How to improve rendering quality
 
(...) Well, I have rendered out a copy of my locomotive: (URL) it was OK, quality wise. But last night, I tried using the LGEO includes to do a rendering of the same engine, and the quality, sharpness, details was much much improved. Much smoother (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  Re: How to improve rendering quality
 
(...) What kind of quality improvements do you have in mind? In other words, what features or artifacts are there in your current renderings that you want to remove or improve upon? If you want better colors, some folks have had some luck using (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  Re: Best sources for tutorials?
 
(...) It should be noted that the vast majority of these tutorials are obsolete, having been written for POVRay 3.0. The current version, 3.1, has a new "media" feature and completely breaks any scenes using the older "halo" commands. IMHO, the new (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  How to improve rendering quality
 
All, I have been messing around with MLCad to create some models and rendering them out with POVRay. I have wanted to improve the rendering quality, so I downloaded the LGEO library. Using L3PAddOn to create POV file, I was able to make a rendering, (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
 
  Re: Best sources for tutorials?
 
(...) G'day Jake, The POV-Ray homepage www.povray.org has links to a ton of resources. These include a multitude of tutorials sites, each one specializing in something different. As well, the POV-Ray people run their own private newserver, much like (...) (23 years ago, 12-Jun-01, to lugnet.cad.ray)
 
  Best sources for tutorials?
 
All, Does anyone happen to know of some good references/resources for learning POV-Ray for Windows? I have the basic basics down, but I am starting to wonder more about texture mapping, camera and lighting positions, etc. and can't seem to find a (...) (23 years ago, 12-Jun-01, to lugnet.cad.ray)
 
  Re: conversion to POVRAY
 
(...) Not a bad choice. Also consider L3Lab... what I like about it is that you can rotate the model to check for stuff you messed up. Yes, you can do that in MLCad as well but it's good as a double check. (23 years ago, 11-Jun-01, to lugnet.cad.ray)
 
  Re: conversion to POVRAY
 
(...) Alternatively, I recommend that, if you're going to start with L3P, as I did, your best bet is simply to render the model straight off the page: l3p model.dat and then play around with the POV file within POV-Ray. I'm not especially conversant (...) (23 years ago, 11-Jun-01, to lugnet.cad.ray)
 
  Re: conversion to POVRAY
 
(...) I would suggest skipping the learning curve of L3P and download the L3PAddOn program. It is a very nice windows interface that writes out the L3P commands. You can download it at www.Ldraw.org. Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 11-Jun-01, to lugnet.cad.ray)
 
  conversion to POVRAY
 
Hi This weekend I have been reading the instructions for L3P, both the ones on the site and the ones that come zipped with the program. I can't work it out Could someone give me a brief, clear guide as to how to use it? Thanks, Tim (23 years ago, 11-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
(...) only (...) this? (...) Excellent--I was hoping it was something simple like that. Thanks, I'll get v1.3 and give it a shot. Dave! (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
Dave Schuler wrote... (...) Are you using L3P ? v1.1 had a problem with cones. Go get v1.3. /Lars (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
Hmmm.. Works fine for me: (URL) into what could cause that....* Dave Schuler <orrex@excite.com> wrote in message news:GEn0yM.9qM@lugnet.com... (...) only (...) I'm (...) this? (...) (23 years ago, 9-Jun-01, to lugnet.cad.ray)
 
  4589 problem?
 
I've noticed on a few recent POV-Ray attempts that part 4589 Cone 1 x 1 doesn't show up properly, as though the surface isn't rendering, leaving only the central stem of the cone. I don't recall this happening before, but I'm not sure that I (...) (23 years ago, 9-Jun-01, to lugnet.cad.ray)


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