Subject:
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Re: How to improve rendering quality
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 13 Jun 2001 17:43:47 GMT
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Viewed:
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656 times
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In lugnet.cad.ray, Jake McKee writes:
> In lugnet.cad.ray, Jeremy H. Sproat writes:
> > What kind of quality improvements do you have in mind? In other words, what
> > features or artifacts are there in your current renderings that you want to
> > remove or improve upon?
> Well, I have rendered out a copy of my locomotive:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=48422
AHA! There's your problem...you're modelling TRAINS! TRAINS! How about a
nice, quaint mecha instead? ;-) ;-)
> However, the issue was that there were 3 or 4 parts that had problems. When
> I removed those parts from the .pov file, everything worked fine. So maybe
> there was just a problem with those include files?
That'd be my guess. When you were including those files, did you get a
rendering, or would the scene not even compile? Either way, this sounds
like an issue to raise with either Lars Hassing, Lutz Uhlman, or both.
In general, L3P + LGEO has done little else but amaze me...but it's still a
work in progress.
Cheers,
- jsproat
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Message has 1 Reply: | | Re: How to improve rendering quality
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| (...) But they don't do anything! At least trains go round and round in circles...or if you are James T., you can drag race them. :) (...) I think it must be an issue with the LGEO includes. I will email Lutz (unless you are reading this. Are you (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: How to improve rendering quality
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| (...) Well, I have rendered out a copy of my locomotive: (URL) it was OK, quality wise. But last night, I tried using the LGEO includes to do a rendering of the same engine, and the quality, sharpness, details was much much improved. Much smoother (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
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