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Subject: 
Re: How to improve rendering quality
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 13 Jun 2001 17:43:47 GMT
Viewed: 
2788 times
  
In lugnet.cad.ray, Jake McKee writes:
> In lugnet.cad.ray, Jeremy H. Sproat writes:
> > What kind of quality improvements do you have in mind?  In other words, what
> > features or artifacts are there in your current renderings that you want to
> > remove or improve upon?
> Well, I have rendered out a copy of my locomotive:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=48422

AHA!  There's your problem...you're modelling TRAINS!  TRAINS!  How about a
nice, quaint mecha instead?  ;-)  ;-)

> However, the issue was that there were 3 or 4 parts that had problems. When
> I removed those parts from the .pov file, everything worked fine. So maybe
> there was just a problem with those include files?

That'd be my guess.  When you were including those files, did you get a
rendering, or would the scene not even compile?  Either way, this sounds
like an issue to raise with either Lars Hassing, Lutz Uhlman, or both.

In general, L3P + LGEO has done little else but amaze me...but it's still a
work in progress.

Cheers,
- jsproat



Message has 1 Reply:
  Re: How to improve rendering quality
 
(...) But they don't do anything! At least trains go round and round in circles...or if you are James T., you can drag race them. :) (...) I think it must be an issue with the LGEO includes. I will email Lutz (unless you are reading this. Are you (...) (25 years ago, 13-Jun-01, to lugnet.cad.ray)

Message is in Reply To:
  Re: How to improve rendering quality
 
(...) Well, I have rendered out a copy of my locomotive: (URL) it was OK, quality wise. But last night, I tried using the LGEO includes to do a rendering of the same engine, and the quality, sharpness, details was much much improved. Much smoother (...) (25 years ago, 13-Jun-01, to lugnet.cad.ray)

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