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Subject: 
Re: How to improve rendering quality
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 13 Jun 2001 17:43:47 GMT
Viewed: 
615 times
  
In lugnet.cad.ray, Jake McKee writes:
In lugnet.cad.ray, Jeremy H. Sproat writes:
What kind of quality improvements do you have in mind?  In other words, what
features or artifacts are there in your current renderings that you want to
remove or improve upon?
Well, I have rendered out a copy of my locomotive:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=48422

AHA!  There's your problem...you're modelling TRAINS!  TRAINS!  How about a
nice, quaint mecha instead?  ;-)  ;-)

However, the issue was that there were 3 or 4 parts that had problems. When
I removed those parts from the .pov file, everything worked fine. So maybe
there was just a problem with those include files?

That'd be my guess.  When you were including those files, did you get a
rendering, or would the scene not even compile?  Either way, this sounds
like an issue to raise with either Lars Hassing, Lutz Uhlman, or both.

In general, L3P + LGEO has done little else but amaze me...but it's still a
work in progress.

Cheers,
- jsproat



Message has 1 Reply:
  Re: How to improve rendering quality
 
(...) But they don't do anything! At least trains go round and round in circles...or if you are James T., you can drag race them. :) (...) I think it must be an issue with the LGEO includes. I will email Lutz (unless you are reading this. Are you (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)

Message is in Reply To:
  Re: How to improve rendering quality
 
(...) Well, I have rendered out a copy of my locomotive: (URL) it was OK, quality wise. But last night, I tried using the LGEO includes to do a rendering of the same engine, and the quality, sharpness, details was much much improved. Much smoother (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)

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