Subject:
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Re: How to improve rendering quality
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 13 Jun 2001 18:17:01 GMT
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Viewed:
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964 times
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In lugnet.cad.ray, Jeremy H. Sproat writes:
> AHA! There's your problem...you're modelling TRAINS! TRAINS! How about a
> nice, quaint mecha instead? ;-) ;-)
But they don't do anything! At least trains go round and round in
circles...or if you are James T., you can drag race them. :)
> > However, the issue was that there were 3 or 4 parts that had problems. When
> > I removed those parts from the .pov file, everything worked fine. So maybe
> > there was just a problem with those include files?
> That'd be my guess. When you were including those files, did you get a
> rendering, or would the scene not even compile? Either way, this sounds
> like an issue to raise with either Lars Hassing, Lutz Uhlman, or both.
I think it must be an issue with the LGEO includes. I will email Lutz
(unless you are reading this. Are you reading this?) and see if he can shed
some light.
> In general, L3P + LGEO has done little else but amaze me...but it's still a
> work in progress.
Here here! It is pretty cool! The quality of the LGEO render was SO much
nicer. Now if I can just get the offending parts fixed...
Jake
---
Jake McKee
AFOL
LUGNET Member #211
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Message is in Reply To:
| | Re: How to improve rendering quality
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| (...) nice, quaint mecha instead? ;-) ;-) (...) That'd be my guess. When you were including those files, did you get a rendering, or would the scene not even compile? Either way, this sounds like an issue to raise with either Lars Hassing, Lutz (...) (23 years ago, 13-Jun-01, to lugnet.cad.ray)
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