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 CAD / Ray-Tracing / *502 (-20)
  Re: M-Tron MOC's?
 
"Tim Courtney" <tim@zacktron.com> wrote in message news:FzvHI4.42B@lugnet.com... (...) commands (...) black (...) The only problem I have with that is the background I choose fills in some of the black in the model. The black wings on this (...) (24 years ago, 26-Aug-00, to lugnet.space, lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) No, I just used the light object instead of a brick object, using the same matrix. Example (long lines): // object { _179_dot_dat matrix <1-SW/20,0,0,0,1-SW/...,0,SW/6,0> matrix (...) (24 years ago, 26-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) Thanks! :-, But I had trouble positioning the light_source; it wouldn't be rotated and translated like an object. Did you have to figure out the coordinates all over again? BTW, any chance of seeing the .POV for your scene? (...) Is that rgbf (...) (24 years ago, 25-Aug-00, to lugnet.cad.ray)
 
  Pov-Ray Question
 
Hello, everyone. I have seen many raytraces of awsome looking spaceships, and some of them, I noticed, have backgrounds behind them. I was wondering how you set the raytrace background *picture*, as I know how to set the color. Help would be (...) (24 years ago, 25-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) Sorry, no info on this. (...) This is how I do it in my Christmas renderings, (URL) Color46_t = #if (version >= 3.1) material { #end texture { pigment { rgbf <1,0.905882,0.211765,0.90> #if (QUAL > 1) filter (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) Thanks. :-, That's pretty much what I was doing (actually just using "ambient AMB * 3") -- but while the color becomes more "illuminating" of itself, it doesn't cast much light onto neighboring pieces. Is there a way to do this as well? (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) I used something like: object { _578_dot_dat matrix <1-SW/8,0,0,0,1-SW/8...,0,SW/2,0> matrix <0.0170371,-0.991445...0.0170371, 0.00110712,-200.127,...9,-94.409> #if (version >= 3.1) material #else texture #end { Color36 } finish {ambient (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
 
  L3P / POVRay material questions
 
Hey all, While being fairly decent at LDrawing stuff, I'm still banging my head against some of the nuances of POVRay. (1) Can anyone help me answer these questions, or point me towards someone who can? a) How do I incorporate Anton Raves' color and (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
 
  Re: My Computer Desk and Monitor MOC
 
(...) Bravo!!! LOVE the little computer 'neath the desk!!! :) --Todd (24 years ago, 19-Aug-00, to lugnet.general, lugnet.cad.ray, lugnet.cad.mlcad)
 
  New microfig ship render
 
Hey Guys. I put up a new render of my Microfig scale Bardiel on brickshelf. I just finished the model and am probably gonna destroy the real life (micro) one now and move on to some other micro ship designs. (URL) Its kinda my tribute to Kubrick (...) (24 years ago, 18-Aug-00, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
(...) I guess I should note that I'm using POVRay v3.1, L3P v1.2 20000616, and Anton's library v415. I'm mainly having trouble wrapping my head around the texture changes from POVRay 3.0 to 3.1 (needs a major version number change, IMO), and how I (...) (24 years ago, 17-Aug-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
(...) Thanks for wrapping the color defs like this -- but how do I take advantage of them? For example, if I were to use Anton's color definitions, how would I tell the L3P output file to do so? Cheers, - jsproat (24 years ago, 17-Aug-00, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: Newbie with Lights!
 
(...) Hey! can i have that background/floor info? I need an area to keep my Raptor- Fighters b4 battles. and i have been unsuccessful with runways and roads. Rick. (24 years ago, 12-Aug-00, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: how do I combine 2 models in mlcad to render one image?
 
(...) Don't feel bad Jon, heck i'm pretty much experience because i learn very fast but that tip will help alot now...of course learning too much too fast wont help me right now, especially tough things like java, flash, html and several other thing (...) (24 years ago, 6-Aug-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)
 
  Re: Jet for Minifigs who demand Comfort and Speed.
 
(...) Cool. I like the windows especially -Chuck (24 years ago, 6-Aug-00, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Jet for Minifigs who demand Comfort and Speed.  [DAT]
 
I created this business jet, and I think it's pretty nice. So here it is. -Nick 0 Untitled 0 Name: First Airplane.dat 0 Author: MLCad 0 Unofficial Model 1 0 10 -4 155 0 0 1 0 1 0 -1 0 0 3027.DAT 1 0 -40 -76 -75 1 0 0 0 1 0 0 0 1 3040.DAT 1 0 60 -76 (...) (24 years ago, 6-Aug-00, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: how do I combine 2 models in mlcad to render one image?
 
"Randy Williams" <r_r_williams@yahoo.com> wrote in message news:FytJMo.A5r@lugnet.com... (...) part (...) Oh wow thank you SO much! Thats really easy. Shows you what a newbie to ldraw I am. Jon. (24 years ago, 5-Aug-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)
 
  Re: how do I combine 2 models in mlcad to render one image?
 
yes, just open one part of you model (most likely the center.) then rightclick on the modeling area, go to add, then part. then click custom part and load your other dat file. thats it! (24 years ago, 5-Aug-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)


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