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 CAD / Ray-Tracing / 500
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Subject: 
Re: L3P / POVRay material questions
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 25 Aug 2000 19:56:56 GMT
Viewed: 
2425 times
  
In lugnet.cad.ray, Anders Isaksson writes:
> Sproaticus skrev i meddelandet ...
> > b)  How do I make a transparent color more transparent?  (please give an
> > example)
> > c)  How do I make something *glow*, besides, just putting a light source in
> > it?  (please give an example)
> This is how I do it in my Christmas renderings,
> [...]
> The important thing here is that I do not put a light inside a brick, but
> declare a light which 'looks_like' the brick, and putting this in the model
> instead of the original brick. I'm also using a special color, to be able to
> experiment with the different parameters.

Thanks!  :-,  But I had trouble positioning the light_source; it wouldn't be
rotated and translated like an object.  Did you have to figure out the
coordinates all over again?

BTW, any chance of seeing the .POV for your scene?

> The fourth value for an 'rgbf' is the transparency. The reflection values
> might also need some twiddling.

Is that rgbf or rgbt?  What's the difference between "f" and "t"?

Cheers,
- jsproat



Message has 1 Reply:
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) No, I just used the light object instead of a brick object, using the same matrix. Example (long lines): // object { _179_dot_dat matrix <1-SW/20,0,0,0,1-SW/...,0,SW/6,0> matrix (...) (26 years ago, 26-Aug-00, to lugnet.cad.ray)

Message is in Reply To:
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) Sorry, no info on this. (...) This is how I do it in my Christmas renderings, (URL) Color46_t = #if (version >= 3.1) material { #end texture { pigment { rgbf <1,0.905882,0.211765,0.90> #if (QUAL > 1) filter (...) (26 years ago, 24-Aug-00, to lugnet.cad.ray)

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