Subject:
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Re: L3P / POVRay material questions
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 25 Aug 2000 19:56:56 GMT
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Viewed:
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623 times
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In lugnet.cad.ray, Anders Isaksson writes:
> Sproaticus skrev i meddelandet ...
> > b) How do I make a transparent color more transparent? (please give an
> > example)
> > c) How do I make something *glow*, besides, just putting a light source in
> > it? (please give an example)
> This is how I do it in my Christmas renderings,
> [...]
> The important thing here is that I do not put a light inside a brick, but
> declare a light which 'looks_like' the brick, and putting this in the model
> instead of the original brick. I'm also using a special color, to be able to
> experiment with the different parameters.
Thanks! :-, But I had trouble positioning the light_source; it wouldn't be
rotated and translated like an object. Did you have to figure out the
coordinates all over again?
BTW, any chance of seeing the .POV for your scene?
> The fourth value for an 'rgbf' is the transparency. The reflection values
> might also need some twiddling.
Is that rgbf or rgbt? What's the difference between "f" and "t"?
Cheers,
- jsproat
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Message has 1 Reply: | | Re: L3P / POVRay material questions
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| Sproaticus skrev i meddelandet ... (...) No, I just used the light object instead of a brick object, using the same matrix. Example (long lines): // object { _179_dot_dat matrix <1-SW/20,0,0,0,1-SW/...,0,SW/6,0> matrix (...) (24 years ago, 26-Aug-00, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: L3P / POVRay material questions
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| Sproaticus skrev i meddelandet ... (...) Sorry, no info on this. (...) This is how I do it in my Christmas renderings, (URL) Color46_t = #if (version >= 3.1) material { #end texture { pigment { rgbf <1,0.905882,0.211765,0.90> #if (QUAL > 1) filter (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
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