Subject:
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L3P / POVRay material questions
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 24 Aug 2000 20:04:44 GMT
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Viewed:
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616 times
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Hey all,
While being fairly decent at LDrawing stuff, I'm still banging my head against
some of the nuances of POVRay. (1) Can anyone help me answer these questions,
or point me towards someone who can?
a) How do I incorporate Anton Raves' color and materials library (2) to a
file generated from L3P? (please give an example)
b) How do I make a transparent color more transparent? (please give an
example)
c) How do I make something *glow*, besides, just putting a light source in
it? (please give an example)
Thanks,
- jsproat
1. If I hear one more person praising how well-written the official POV manual
and tutorial are, I'll scream. I've *written* far better! And the
3rd-party tutorials I've found on-line, while pretty, don't do much to
illustrate the changes in materials syntax between v3.0 and v3.1! Arg. Fume.
Okay, I'll calm down now. :-,
2. http://people.a2000.nl/araves/Howto.html
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Message has 3 Replies: | | Re: L3P / POVRay material questions
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| (...) I used something like: object { _578_dot_dat matrix <1-SW/8,0,0,0,1-SW/8...,0,SW/2,0> matrix <0.0170371,-0.991445...0.0170371, 0.00110712,-200.127,...9,-94.409> #if (version >= 3.1) material #else texture #end { Color36 } finish {ambient (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
| | | Re: L3P / POVRay material questions
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| Sproaticus skrev i meddelandet ... (...) Sorry, no info on this. (...) This is how I do it in my Christmas renderings, (URL) Color46_t = #if (version >= 3.1) material { #end texture { pigment { rgbf <1,0.905882,0.211765,0.90> #if (QUAL > 1) filter (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
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