Subject:
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Re: L3P / POVRay material questions
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 24 Aug 2000 20:44:46 GMT
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Viewed:
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635 times
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In lugnet.cad.ray, Gino A. Melone writes:
> In lugnet.cad.ray, Jeremy H. Sproat writes:
> > c) How do I make something *glow*, besides, just putting a light source in
> > it? (please give an example)
> finish {ambient <10.0, 0.0, 0.0> diffuse 0}}
Thanks. :-, That's pretty much what I was doing (actually just
using "ambient AMB * 3") -- but while the color becomes more "illuminating" of
itself, it doesn't cast much light onto neighboring pieces. Is there a way to
do this as well? Setting a light source doesn't really do much (I suspect
it's because the light is trapped inside an opaque object :-).
BTW, do you know an answer for my other two questions?
Cheers,
- jsproat
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Message is in Reply To:
| | Re: L3P / POVRay material questions
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| (...) I used something like: object { _578_dot_dat matrix <1-SW/8,0,0,0,1-SW/8...,0,SW/2,0> matrix <0.0170371,-0.991445...0.0170371, 0.00110712,-200.127,...9,-94.409> #if (version >= 3.1) material #else texture #end { Color36 } finish {ambient (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
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