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 CAD / Ray-Tracing / 497
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Subject: 
Re: L3P / POVRay material questions
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 24 Aug 2000 20:44:46 GMT
Viewed: 
584 times
  
In lugnet.cad.ray, Gino A. Melone writes:
In lugnet.cad.ray, Jeremy H. Sproat writes:
c)  How do I make something *glow*, besides, just putting a light source in
it?  (please give an example)
  finish {ambient <10.0, 0.0, 0.0> diffuse 0}}

Thanks.  :-,  That's pretty much what I was doing (actually just
using "ambient AMB * 3") -- but while the color becomes more "illuminating" of
itself, it doesn't cast much light onto neighboring pieces.  Is there a way to
do this as well?  Setting a light source doesn't really do much (I suspect
it's because the light is trapped inside an opaque object :-).

BTW, do you know an answer for my other two questions?

Cheers,
- jsproat



Message is in Reply To:
  Re: L3P / POVRay material questions
 
(...) I used something like: object { _578_dot_dat matrix <1-SW/8,0,0,0,1-SW/8...,0,SW/2,0> matrix <0.0170371,-0.991445...0.0170371, 0.00110712,-200.127,...9,-94.409> #if (version >= 3.1) material #else texture #end { Color36 } finish {ambient (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)

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