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 CAD / Ray-Tracing / *2667 (-20)
  Re: Animtaions
 
(...) Could you export any of those QT movies to some format viewable in Win98, like MPG or AVI? Now that nor even Apple supports Win98 anymore :( And I am very interested in viewing it. Or could you give me direct links so I can download them? My (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Animtaions
 
Hi, i have finished some animations of gears and threads and placed them at (URL) The animations are made with Blender. The source files can be downloaded also. Carsten (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
Yup it was taken with v2.1. That was the same site I went to, however a small oversight by myself forgot to click the link and go to the proper page for download. Now I feel stupid. Oh well... But I was able to download v3.0 and it works great now! (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) First off, I'm guessing the picture was taken with LDView 2.1, since you don't have 3.0. Obviously it's got problems; I have no way of knowing for sure if those problems are present in LDView 3.0, but it does have completely rewritten file (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
Thanks for the tips and help. I opened the file with LDView last night and the road/sidewalk/stopli...posts(they are all part of one file) file couldn't be opened. It gave me an error with the line specifying that file. Since I had exported all the (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) It would be easier to help if you provided the MPD and/or POV file. /Lars (18 years ago, 26-Jul-06, to lugnet.cad.ray)
 
  Re: POV-Ray file problem when rendering
 
Sorry for replying to myself, but I'm not sure if what I said made sense. If you do have the error I was talking about, it should look something like the following in LDView (after clicking the plus sign): (URL) In the above case, you would do a (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) What happens if you view the file in LDView 3.0? Does it render properly? Do you get any errors about MPD sub-files already being loaded? (After the file is loaded, go to View->Errors if LDView isn't set to bring that up automatically when it (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  POV-Ray file problem when rendering
 
I am working on a moc scene and everything is coming along nicely(that is once I remembered how to render mpd files so that everything shows up), but I have run into a slight problem. See in MLCAD there is the proper number of figs in the scene, (...) (18 years ago, 25-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Lgeo parts come out different colours?
 
(...) Yes they should. Lgeo has its own, more accurate colour definitions for many colours. Tim (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
 
  Lgeo parts come out different colours?
 
Hello, These are 2 identical scenes; the only difference is that the *lower* shot has "use LGEO parts" ticked. (I'm using L3PAddon) (URL) prompted, password = "lugnet") The colours shouldn't vary, should they? Gabriel (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  New animations: AT-STP and Moth Fighter (and StarCraft Marine)
 
I've posted 2 new "special effect" short clips of new stuff rendered in POV-Ray. The scene files are available for download as well. The Moth fighter jet is something I made and have been using to test explosions. I've finally "finished" it to my (...) (18 years ago, 21-Jul-06, to lugnet.announce, lugnet.animation, lugnet.cad.ray, lugnet.space)
 
  Re: I'm sure one of you has already worked this out...
 
(...) Thankyou gentlemen. I didn't realise that Antialiasing was an option in Povray. Then - found it was ALSO an option in LSP-Addon. Now that I've turned it off in both, I've got over my issue :-) PS - I'm afraid using "alpha channeling" is a bit (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
--SNIP-- (...) To add to this, make sure you have a neutral background colour set when you do this. The background colour does still have an effect on certain aspects of the rendering (albeit a small one). Tim (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) * set +FN in the toolbar command line to get a PNG file * set +UA in the toolbar command line to turn on alpha channeling for a transparent background * read the "5.2.2.3 File Output Options" chapter in povray's help for a deeper insight w. (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) It is the antialiasing that is causing this problem. I think there are only two ways around this. Either turn off antialiasing, or switch from chroma-key compositing to transparency-based compositing and make the background transparent. You (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  I'm sure one of you has already worked this out...
 
I'm currently making minifig animations for a freeware computer game. Here's an example picture: (URL) you can see, I am using bright pink (255,0,255) as my transparency colour. (I set it as 'background' in LP3Add-on) The only problem is, when I (...) (18 years ago, 18-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)
 
  Re: LPub and Mega-POV Question
 
(...) Hi Kevin, I hope you don't mind a question. I read your comments above and was thinking I might like to transition to that path for creating instructions. I've used Mega POV-Ray for a long time, but my goal is, as you note, just to have the (...) (18 years ago, 28-May-06, to lugnet.cad.ray)


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