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 CAD / Ray-Tracing / *1482 (-20)
  Re: Excellent rendering...
 
"Coby Bassett" <coby@tubafrog.com> skrev i meddelandet news:H2LqHH.Hzo@lugnet.com... (...) test (...) pieces. (...) Hmm, I've made some tests too, but not seen anything like what you describe. Veeerrryyy slow to render with radiosity, though, and a (...) (22 years ago, 18-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Here's a little followup about my experimentation (along with a new test image-> (URL) ). My festivities have hit a big snag when I tried using transparent pieces. I guess these pieces send the radiosity rays ascattering, creating a tremendous load (...) (22 years ago, 17-Sep-02, to lugnet.cad.ray)
 
  all hail the hex
 
ok, this was a miracle. I went to the bar, came home and read the post to this thread and scratched my head. searched for a hex editor which i've never even hear of... and found Hex Workshop demo. these guys are great. I ended this problem in an (...) (22 years ago, 12-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
and a hex editor is? we're getting way the f--- outside of my range of expertise... but i'm still pointed in the right direction. And motivated enough to work all the way through this. I have this odd stinking feeling this is going to be a lot like (...) (22 years ago, 12-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) You're going to need a hex editor - them thar file's got binary values in 'em. Steve (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
"travis" <phree@attbi.com> wrote in message news:H29AHE.HCA@lugnet.com... (...) for (...) seemed (...) ideas? (...) You might try editing it with VIM - (URL) - it is the infamous VI editor souped up and ported to Windows (and other playforms as (...) (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
ok, did some investigation, and there are 3 .tab files in the /lgeo directory. one is the elements of the library. however when i removed the entries for 3939 and 3942, the -lgeo option in LP3AO would not render a .pov. It seemed to error right (...) (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) Does anyone know where this list resides? I'm going to murder it textually -tk (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) Sorry, my bad. :( I didn't realize there was a data store for LGEO parts. I assumed L3P was checking the LGEO directory for .inc files. Silly me. (...) I'm guessing it's either (a) LGEO has a list of parts somewhere that L3P is referencing or (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) :) It's not much extra typing, it's just one more thing to understand, or more guideline to follow... (...) It's simply a good idea. (...) There are two primary benefit: 1. It *can* boost rendering speed, if the viewer is coded to take (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Just wanted to add my 2 cents about the wonderful images that have been posted. I use Bryce for to render my images. Here are two links to images that make use of a modified light dome technique that was posted to Renderosity.com to simulate (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) If you haven't already, check the link that Lars C Hassing posted to the POV-Ray users' forum. The "JRG" person posted his custom colour and finish declarations there. It's interesting to note that he achieves the effect by disposing of the (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
just to reexplain the problem. 3939 renders as 3942 and 3942 renders as 3943. while 3943 renders as LDraw 3943 because there is no 3943. (hahah) here is the header for my LCAD 3939.dat 0 Slope Brick 33 3 x 6 0 Name: 3939.dat 0 Author: James Jessiman (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: Excellent rendering...
 
(...) like a photo if the polygons weren't visible. I checked and povray has an option for smooth shaded polygons but the exporting program would have to calculate the normal vectors for it to work. (22 years ago, 9-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) I dunno... I'm still coming to grips with the whole BFC thing, so this subpart whatsit doesn't seem like too much extra typing! That reminds me--is BFC-compliance mandatory for new parts submissions, or is it simply a good idea? I confess that (...) (22 years ago, 9-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) You have to modify the *.inc files in your LGEO installation. An easy way to resolve the problem with part 3939 would be to rename/delete the file lg_3939.inc. When L3P can't find this file, it will use the regular LDraw 3939.dat as the basis (...) (22 years ago, 9-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"Coby Bassett" <coby@tubafrog.com> skrev i meddelandet news:H212xr.E9p@lugnet.com... (...) space (...) your reference 'setup provided by JRG') (...) textures, (...) I think both the 'realistic' and the 'idealized' renderings have their place. For (...) (22 years ago, 8-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO 6x6 webbed dish fix
 
wow i just checked my last render that used this.... (URL) sure as can be ... the part is wrong... -tk "Tim Romine" <enimor7@juno.com> wrote in message news:H2317s.96r@lugnet.com... (...) not (...) as (...) (22 years ago, 7-Sep-02, to lugnet.cad.dat.parts, lugnet.cad.ray)
 
  LGEO 6x6 webbed dish fix
 
There is an error in the LGEO version of 4285.dat lg_4285.inc has only 6 web divisions, instead of the 8 that occur in the true LEGO part. I corrected this for my personal use some time ago, and just recently this issue has come up on lugnet. So (...) (22 years ago, 7-Sep-02, to lugnet.cad.dat.parts, lugnet.cad.ray)


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