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 CAD / Ray-Tracing / *1477 (-20)
  Re: lgeo renders wrong part
 
"travis" <phree@attbi.com> wrote in message news:H29AHE.HCA@lugnet.com... (...) for (...) seemed (...) ideas? (...) You might try editing it with VIM - (URL) - it is the infamous VI editor souped up and ported to Windows (and other playforms as (...) (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
ok, did some investigation, and there are 3 .tab files in the /lgeo directory. one is the elements of the library. however when i removed the entries for 3939 and 3942, the -lgeo option in LP3AO would not render a .pov. It seemed to error right (...) (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) Does anyone know where this list resides? I'm going to murder it textually -tk (22 years ago, 11-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) Sorry, my bad. :( I didn't realize there was a data store for LGEO parts. I assumed L3P was checking the LGEO directory for .inc files. Silly me. (...) I'm guessing it's either (a) LGEO has a list of parts somewhere that L3P is referencing or (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) :) It's not much extra typing, it's just one more thing to understand, or more guideline to follow... (...) It's simply a good idea. (...) There are two primary benefit: 1. It *can* boost rendering speed, if the viewer is coded to take (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Just wanted to add my 2 cents about the wonderful images that have been posted. I use Bryce for to render my images. Here are two links to images that make use of a modified light dome technique that was posted to Renderosity.com to simulate (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) If you haven't already, check the link that Lars C Hassing posted to the POV-Ray users' forum. The "JRG" person posted his custom colour and finish declarations there. It's interesting to note that he achieves the effect by disposing of the (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
just to reexplain the problem. 3939 renders as 3942 and 3942 renders as 3943. while 3943 renders as LDraw 3943 because there is no 3943. (hahah) here is the header for my LCAD 3939.dat 0 Slope Brick 33 3 x 6 0 Name: 3939.dat 0 Author: James Jessiman (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: Excellent rendering...
 
(...) like a photo if the polygons weren't visible. I checked and povray has an option for smooth shaded polygons but the exporting program would have to calculate the normal vectors for it to work. (22 years ago, 9-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) I dunno... I'm still coming to grips with the whole BFC thing, so this subpart whatsit doesn't seem like too much extra typing! That reminds me--is BFC-compliance mandatory for new parts submissions, or is it simply a good idea? I confess that (...) (22 years ago, 9-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
(...) You have to modify the *.inc files in your LGEO installation. An easy way to resolve the problem with part 3939 would be to rename/delete the file lg_3939.inc. When L3P can't find this file, it will use the regular LDraw 3939.dat as the basis (...) (22 years ago, 9-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"Coby Bassett" <coby@tubafrog.com> skrev i meddelandet news:H212xr.E9p@lugnet.com... (...) space (...) your reference 'setup provided by JRG') (...) textures, (...) I think both the 'realistic' and the 'idealized' renderings have their place. For (...) (22 years ago, 8-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO 6x6 webbed dish fix
 
wow i just checked my last render that used this.... (URL) sure as can be ... the part is wrong... -tk "Tim Romine" <enimor7@juno.com> wrote in message news:H2317s.96r@lugnet.com... (...) not (...) as (...) (22 years ago, 7-Sep-02, to lugnet.cad.dat.parts, lugnet.cad.ray)
 
  LGEO 6x6 webbed dish fix
 
There is an error in the LGEO version of 4285.dat lg_4285.inc has only 6 web divisions, instead of the 8 that occur in the true LEGO part. I corrected this for my personal use some time ago, and just recently this issue has come up on lugnet. So (...) (22 years ago, 7-Sep-02, to lugnet.cad.dat.parts, lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) was what was holding the yellow mini-fig up in the air. :-) I think it qualifies as a quite realistic image. You might want to look into the blur around the black mini-fig. It looks a bit strange on the white background. Play well, Jacob (22 years ago, 7-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) Read the LDraw FAQ! On the page: (URL) can read that for the colour "silver" you should use the LDraw colour number 383. Play well, Jacob -- Sal Colibri (from Roger Leloup's "Yoko Tsuno"): (URL) (22 years ago, 7-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) ...and how can I get the silver efect on the parts ? I'm using ML-Cad, L3PAO, (LGEO), POV-Ray Thanx. Rene (22 years ago, 7-Sep-02, to lugnet.cad.ray)
 
  Re: L3PAO error
 
are you using 3.5? if so you'll need to downgrade to 3.1 -tk "Mark Mueller" <mam@thegamenut.com> wrote in message news:H215IK.M0E@lugnet.com... (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) [snip] Yes, that would certainly work. And for correct alignment of studs, it will sometimes be the only answer. For example, some parts (30373 is one of them) use mirror symmetry to create a subpart that is a fraction (like 1/4 or 1/8) of the (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)


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