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 CAD / Ray-Tracing / *1282 (-20)
  Re: Cloth Cape?
 
"Gary Blessing" <blessing@icefog.net> wrote in message news:Gwp72o.Bv6@lugnet.com... (...) I once did a simple cape as a DAT so I could put it on Darth Maul for a desktop when I was working on the head part. I just slapped some quads together in (...) (22 years ago, 29-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Given their small size, they will pretty much always look the same when used on a standing minifig (assuming there are no obstructions). They could presumably just be modeled like any other part in the shape they form when worn. You would of (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) I take it back. This looks fairly POV specific. (URL) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Hmm, draping software, that'd be garment industry CAD software. Brings back memories... I don't know of anything Ldraw or POV specific, but here's some nice reading on the subject. (URL) an article with pointers to source code and an (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:Gwqr3t.L63@lugnet.com... (...) says: (...) I can imagine 'tilting' or 'slanting' both sideways and forwards/backwards. ROLL, PITCH and YAW are unambiguous. Imagine the camera sitting in (...) (22 years ago, 27-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Travis Cobbs wrote... (...) I noticed Sproat calls it roll: "How to roll the camera", but he also says: "I'm really talking about tilting the camera to one side." And to me (being a non-English-native) roll is more ambiguous than tilt. Anyone else ? (...) (22 years ago, 26-May-02, to lugnet.cad.ray)
 
  Cloth Cape?
 
Hello Folks, I'm doing a comic style lego book with pov-ray and need a cloth cape. So my question is: Has anyone figured out a way to do the cloth capes in Ldraw or POV?? Thanks In Advanced! Gary (22 years ago, 26-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
In the DirectX SDK they speak off: Yaw around the y-axis Pitch around the x-axis Roll around the z-axis Roland (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) That's what I would call it. (...) Since most people are more familiar with clocks than polar coordinates, it makes sense that positive would rotate the camera clockwise. (Of course, this "rotates" the scene counterclockwise, but hey.) (...) I (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Tilting the camera
 
I'm adding an option to L3P to specify the skyvector, -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0 This option is primarily for other programs, that can calculate a vector. However, I think it would be useful to have a simple option to (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: How can I make the wheels rotate?
 
(...) In the model's POV code, there is a matrix that both rotates and positions the wheel. It looks something like this: matrix <1,0,0,0,1,0,0,0,1,25,30,35> The first nine values control rotation and scaling of the part. The last 3 control the (...) (22 years ago, 20-May-02, to lugnet.cad.ray)
 
  How can I make the wheels rotate?
 
Hi all, just a quick question How can make my wheels rotate around like normal car wheels instead of having the rotating around like if the are in orbit around a planet or some thing? I used this but is not right rotate <clock,0,0>} (22 years ago, 17-May-02, to lugnet.cad.ray)
 
  Re: lightsaber effect
 
(...) I built some replacement parts for the lightsaber blade. These look normal in ldraw tools, but when you run them through l3p, the blade gets replaced by a cylinder filled with light-emitting media. Note that there are 3 different blade parts, (...) (22 years ago, 15-May-02, to lugnet.cad.ray)
 
  Re: Final version of my 'playtable' rendering
 
"Tony Hafner" <hafhead@PANTSplanetquake.com> skrev i meddelandet news:Gw288E.MA8@lugnet.com... (...) Thanks! (...) I think it's only possible to produce a mock-up. The texture and curvature of the trees (bushes) must be almost impossible (and not (...) (22 years ago, 14-May-02, to lugnet.cad.ray)
 
  Re: lightsaber effect
 
I don't know Pov-ray so well, but in Autodesk VIZ R4, you just make the material self-illumintaing, and you apply a glowfilter. Like this: (URL) Hasse Lie (22 years ago, 14-May-02, to lugnet.cad.ray)
 
  lightsaber effect
 
How does one create a lightsaber effect in POV-Ray? And I don't mean lighting up a lightsaber part. From my very limited knowledge of the program, it seems you could use one (or more) cylinders with various media applied. Other than that I am (...) (22 years ago, 14-May-02, to lugnet.cad.ray)
 
  Re: Final version of my 'playtable' rendering
 
(...) For years I have thought of modelling a tree or at least a bush, but I haven't come up with an idea of how to "extrude" the raised parts. I think maybe the next generation with cylinders like green "Hundreds and Thousands"(R) is easier; you (...) (22 years ago, 14-May-02, to lugnet.cad.ray)
 
  Re: Final version of my 'playtable' rendering
 
(...) simple bricks and (now) rare windows. I think that perhaps I'll try to actually model one of those classic trees for ldraw. It shouldn't be *too* hard... -- Tony Hafner www.hafhead.com (22 years ago, 13-May-02, to lugnet.cad.ray)
 
  Re: Final version of my 'playtable' rendering
 
"Larry Pieniazek" <lpieniazek@mercator.com> skrev i meddelandet news:Gvv6n8.GE6@lugnet.com... (...) I cheated of course! But there is no post-processing of the final rendering... (BTW, the bikes were made in the same way) -- Anders Isaksson, Sweden (...) (22 years ago, 11-May-02, to lugnet.cad.ray)


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