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 CAD / Ray-Tracing / 1274
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Subject: 
Re: Tilting the camera
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 May 2002 02:21:44 GMT
Viewed: 
2666 times
  
In lugnet.cad.ray, Don Heyse writes:
> Sproat called it Roll in his tutorial.

That's what I would call it.


>  http://www.io.com/~jsproat/temp/Deciphering_L3P_Part_1.html
> 
> > And should a negative angle be a tilt to the left or to the right ?
> 
> Hmmm, according to the picture in the tutorial, this makes the camera
> roll to the right:
> 
>  #declare ROLL = 30;
>  sky      vrotate(-y, z*ROLL)
> 
> So I guess a positive angle rolls right (if you use the -y convention).

Since most people are more familiar with clocks than polar coordinates, it
makes sense that positive would rotate the camera clockwise.  (Of course,
this "rotates" the scene counterclockwise, but hey.)


> > BTW, what is the term for tilting forward/backward ?

I would think this would be pitch.  (Yaw would be left/right.)

--Travis Cobbs (tcobbs@REMOVE.san.rr.com)



Message has 1 Reply:
  Re: Tilting the camera
 
Travis Cobbs wrote... (...) I noticed Sproat calls it roll: "How to roll the camera", but he also says: "I'm really talking about tilting the camera to one side." And to me (being a non-English-native) roll is more ambiguous than tilt. Anyone else ? (...) (24 years ago, 26-May-02, to lugnet.cad.ray)

Message is in Reply To:
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (24 years ago, 22-May-02, to lugnet.cad.ray)

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