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 CAD / Ray-Tracing / 1274
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Subject: 
Re: Tilting the camera
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 May 2002 02:21:44 GMT
Viewed: 
571 times
  
In lugnet.cad.ray, Don Heyse writes:
Sproat called it Roll in his tutorial.

That's what I would call it.


http://www.io.com/~jsproat/temp/Deciphering_L3P_Part_1.html

And should a negative angle be a tilt to the left or to the right ?

Hmmm, according to the picture in the tutorial, this makes the camera
roll to the right:

#declare ROLL = 30;
sky      vrotate(-y, z*ROLL)

So I guess a positive angle rolls right (if you use the -y convention).

Since most people are more familiar with clocks than polar coordinates, it
makes sense that positive would rotate the camera clockwise.  (Of course,
this "rotates" the scene counterclockwise, but hey.)


BTW, what is the term for tilting forward/backward ?

I would think this would be pitch.  (Yaw would be left/right.)

--Travis Cobbs (tcobbs@REMOVE.san.rr.com)



Message has 1 Reply:
  Re: Tilting the camera
 
Travis Cobbs wrote... (...) I noticed Sproat calls it roll: "How to roll the camera", but he also says: "I'm really talking about tilting the camera to one side." And to me (being a non-English-native) roll is more ambiguous than tilt. Anyone else ? (...) (23 years ago, 26-May-02, to lugnet.cad.ray)

Message is in Reply To:
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (23 years ago, 22-May-02, to lugnet.cad.ray)

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