To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1272
1271  |  1273
Subject: 
Tilting the camera
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 May 2002 00:40:28 GMT
Viewed: 
487 times
  
I'm adding an option to L3P to specify the skyvector,
  -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0
This option is primarily for other programs, that can calculate a vector.

However, I think it would be useful to have a simple option to
specify a sideways tilt of the camera simply in degrees.

So, what is the proper English term for tilting the camera sideways ?
Tilt ? Roll ?
And should a negative angle be a tilt to the left or to the right ?
/Lars
BTW, what is the term for tilting forward/backward ?



Message has 2 Replies:
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (23 years ago, 22-May-02, to lugnet.cad.ray)
  Re: Tilting the camera
 
In the DirectX SDK they speak off: Yaw around the y-axis Pitch around the x-axis Roll around the z-axis Roland (...) (23 years ago, 22-May-02, to lugnet.cad.ray)

9 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR