Subject:
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Tilting the camera
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 22 May 2002 00:40:28 GMT
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Viewed:
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487 times
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I'm adding an option to L3P to specify the skyvector,
-csky<x>,<y>,<z> camera sky vector, default is 0,-1,0
This option is primarily for other programs, that can calculate a vector.
However, I think it would be useful to have a simple option to
specify a sideways tilt of the camera simply in degrees.
So, what is the proper English term for tilting the camera sideways ?
Tilt ? Roll ?
And should a negative angle be a tilt to the left or to the right ?
/Lars
BTW, what is the term for tilting forward/backward ?
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Message has 2 Replies: | | Re: Tilting the camera
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| (...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (23 years ago, 22-May-02, to lugnet.cad.ray)
| | | Re: Tilting the camera
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| In the DirectX SDK they speak off: Yaw around the y-axis Pitch around the x-axis Roll around the z-axis Roland (...) (23 years ago, 22-May-02, to lugnet.cad.ray)
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