Subject:
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Re: Tilting the camera
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 22 May 2002 18:03:54 GMT
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Viewed:
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512 times
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In the DirectX SDK they speak off:
Yaw around the y-axis
Pitch around the x-axis
Roll around the z-axis
Roland
Lars C. Hassing wrote:
> I'm adding an option to L3P to specify the skyvector,
> -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0
> This option is primarily for other programs, that can calculate a vector.
>
> However, I think it would be useful to have a simple option to
> specify a sideways tilt of the camera simply in degrees.
>
> So, what is the proper English term for tilting the camera sideways ?
> Tilt ? Roll ?
> And should a negative angle be a tilt to the left or to the right ?
> /Lars
> BTW, what is the term for tilting forward/backward ?
>
>
>
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Message is in Reply To:
| | Tilting the camera
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| I'm adding an option to L3P to specify the skyvector, -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0 This option is primarily for other programs, that can calculate a vector. However, I think it would be useful to have a simple option to (...) (23 years ago, 22-May-02, to lugnet.cad.ray)
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