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 CAD / Ray-Tracing / 1275
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Subject: 
Re: Tilting the camera
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 May 2002 18:03:54 GMT
Viewed: 
512 times
  
In the DirectX SDK they speak off:

Yaw around the y-axis
Pitch around the x-axis
Roll around the z-axis

Roland

Lars C. Hassing wrote:

I'm adding an option to L3P to specify the skyvector,
  -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0
This option is primarily for other programs, that can calculate a vector.

However, I think it would be useful to have a simple option to
specify a sideways tilt of the camera simply in degrees.

So, what is the proper English term for tilting the camera sideways ?
Tilt ? Roll ?
And should a negative angle be a tilt to the left or to the right ?
/Lars
BTW, what is the term for tilting forward/backward ?






Message is in Reply To:
  Tilting the camera
 
I'm adding an option to L3P to specify the skyvector, -csky<x>,<y>,<z> camera sky vector, default is 0,-1,0 This option is primarily for other programs, that can calculate a vector. However, I think it would be useful to have a simple option to (...) (23 years ago, 22-May-02, to lugnet.cad.ray)

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