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 CAD / Ray-Tracing / *1197 (-20)
  Re: Problem with Seam Width
 
(...) If you are thinking about making instructions, I would strongly suggest at least checking out MEGAPOV's find_edges function. Even without using the LGEO library, the instructions output is far and away the best I have seen so far for (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
 
  Re: Problem with Seam Width
 
(...) The LGEO parts have rounded edges. That's why it doesn't make sense to have a "seam" between the parts. And Mega-POV will not be able to identify the edges simply because there are no edges! I you want to use the edges highlighting function in (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
 
  Re: Problem with Seam Width
 
Jake McKee <sink@countersinkdg.com> wrote in message news:GryFxr.E49@lugnet.com... (...) width. (...) Realy? *sigh*, well at least at least I won't have to download Mega-POV again. I was going to use them together for instructions for my first (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
 
  Re: Problem with Seam Width
 
(...) Sorry to do it, but I am replying to my own post with a solution. Note to self: LGEO library parts DO NOT work with Mega-POV find_edges.... Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 22-Feb-02, to lugnet.cad.ray)
 
  Re: POV-ray question
 
(...) If I remember correctly, Bram Lambrecht posted a very good desciption about how he made instructions for the beetle model recently. I think it was cross posted to this group. What, in your opinion, are the advantages with using Anton Raves' (...) (23 years ago, 22-Feb-02, to lugnet.cad.ray)
 
  Problem with Seam Width
 
I have what will hopefully be an easy question about changing the seam width. I used L3PAO to create a .pov file a few nights ago. When I change the #declare SW = 1; line in the .pov file, the seam width gets larger or smaller depending on what I (...) (23 years ago, 22-Feb-02, to lugnet.cad.ray)
 
  Re: POV-ray question
 
This depends on what images you have been looking at. There are 2 ways that I know of creating the instruction-like images. 1) Use the keyword 'shadowless' on the light_sources in POV or 2) Use something called MEGA-POV which is an add-on to POV-Ray (...) (23 years ago, 21-Feb-02, to lugnet.cad.ray)
 
  POV-ray question
 
How do you setup lighting for a pov-ray scene (using anton raves povray library) so that you get those "inastruction-like" images people have been making lately? (23 years ago, 20-Feb-02, to lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
Steve Bliss wrote... (...) It's OK with me to use e.g. "0 IFDEF L3PPOV" The POV code is (or can be) L3P related. As an example of that see e.g. Chuck Sommerville's minifig head (URL) >Or is the current situation considered adequate (...) Right! We (...) (23 years ago, 21-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I made some heads using inline POV code: (URL) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Actually a cheap fix that *almost* works is to go into the printed head file (such as 3626bp05.dat) and rip out anything that's not color 0. ie. gut everything but the printing. Then paste in 3626.dat instead of s\3626bs01.dat. This will slap (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) It's not something that can, or needs to be, fixed. Only surfaces drawn with primitive files[1] can be curved in POV-Ray[2]. The patterned area of the minifig faces are not drawn with the cylinder primitives, so they come out faceted. Steve 1) (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
"Steve Bliss" <partsref@yahoo.com> wrote in message news:n6h77ug2idkrqil...4ax.com... (...) Yeah. Hey if we could solve the centering and rotation problem with a table, couldn't we run converters to Anton Raves' library? Would this project be too (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Inline POV-Ray code?
 
(...) Just a guess, but I don't think all the printed heads exist in the LGEO parts, so l3p can't substitute that way. And they probably don't use the cylinder primitives because of the printed faces, so once again l3p can't substitute. I suppose (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Yes, there are plans for this. My current issue is with the syntax being used. I'd rather use general 0 IF ... 0 ELSE ... 0 ENDIF meta-statements, rather than the 0 L3P meta-statements. (...) It seems like LGEO is pretty static now. Lutz is (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:GrstMI.BB7@lugnet.com... (...) Brings me to a question about the minifig head. I had a high-res printout of Cale Leiphart's The Fight scene made for BricksWest, and there were some (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Yes, that's the info I'm looking for. Thanks, Travis (and Vincent, too). Related question (for the parts officials, I suppose): Are there any plans (even tentative) to move towards adding this sort of stuff to official parts? Or is the current (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I don't know if any official parts do it, but it is possible. Based on an earlier lugnet.cad.ray message, you do this: 0 L3P IFNOTPOV (regular ldraw code goes here) 0 L3P ELSEPOV 0 (POV-Ray code goes here, commented-out) 0 L3P ENDPOV You can (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GrsoEF.Ips@lugnet.com... (...) any. (...) Read Steve Bliss' reply to my message titled "How to add own parts to LGEO?". He describes how to include POV-Ray code in .DAT files that can (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Inline POV-Ray code?
 
I seem to recall that some curved parts have separate definitions in the parts file itself for POV-Ray to render them better. But I can't find any. Is this actually possible? Do such parts exist? Is there a "better" way (ie through L3P) to get (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)


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