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 CAD / Ray-Tracing / *1007 (-20)
  I need some Help
 
Hello I have some problems with L3PAO, When I try to convert my .DAT files over to .POV files using L3PA0 and I open it in Pov-Ray, the script says the file is empty. I tried converting .MPD to .POV with no prevail. Is there something wrong with my (...) (23 years ago, 17-Oct-01, to lugnet.cad.ray)
 
  Re: New animation(hope you can see this one)
 
its soposed to be mpeg or mpeg2, I 'm not sure where it became m1v, its converted from avi, and both file types are asociated with windoze media player on my system,and it becomes m1v instead of mpeg. Gary James Reynolds (...) (23 years ago, 13-Oct-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: New animation(hope you can see this one)
 
(...) Netscape. Maybe I could get Netscape to view it if I knew the mime type. Does anyone know the mime type? (I have mime types for mpg and mpeg, but not m1v) -- Thanks: James Reynolds (URL) (23 years ago, 12-Oct-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: New animation(hope you can see this one)
 
okey daysa :-) now I can put up something more original. Gary Steve Bliss <steve.bliss@home.com> wrote in message news:404bst00q9e2kp5...4ax.com... (...) animations, (...) (23 years ago, 12-Oct-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: New animation(hope you can see this one)
 
(...) [snip] (...) Steve (23 years ago, 11-Oct-01, to lugnet.cad, lugnet.cad.ray)
 
  New animation(hope you can see this one)
 
Hello, well I've had a hard time with other people being able to see my animations, I hope you can see this one :-) Its a 89.6 KB mpeg animation of a mini fig rotating out of and then back into the view, I know it isn't verry much, but I would like (...) (23 years ago, 11-Oct-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: L3P user primitive substitution
 
Chuck, Did you follow up this post with some examples? Thank you, -Mike (...) (23 years ago, 5-Oct-01, to lugnet.cad.ray)
 
  Re: LDA2001 and batch .pov file creation
 
Thanks for your quick response, Lars. (...) That would be perfectly ok for me. The lines I outlined could maybe be of more generic use in other applications, but that's not important. At least not for me, now. As I understand it, L3P is your program (...) (23 years ago, 30-Sep-01, to lugnet.cad.ray)
 
  Re: LDA2001 and batch .pov file creation
 
Tore Eriksson wrote... (...) Yes, it has been discussed before, and No, nothing came out of it... I would prefer something like 0 L3P OPTIONS -cc-1500,-72,-400 -cla-1420,-120,-200 -ca62 (...) 0 FILE model.dat 0 L3P IFPOV 0 #include "hills.pov" 0 L3P (...) (23 years ago, 30-Sep-01, to lugnet.cad.ray)
 
  LDA2001 and batch .pov file creation
 
I had almost done writing a long reply on this thread when a very aggressive spyware/adware triggered a large number of popup-ads that eventually crashed my system. I think it was one of Kazaa's nasty companion programs. No more Kazaa for me! This (...) (23 years ago, 30-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
I have found some utilities on the web that allow you to save your camera positions by "flying" around, etc., but I haven't really found this useful for LDraw (YET). Also, I might make a post to the FST newsgroup to see if their flight simulator can (...) (23 years ago, 30-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
(...) If the object you want to rotate around is not in the centre, you may want to try to centre it. If you're using output from L3P, you should look for the last "object" definition. It would typically look like this: object { model #if (version (...) (23 years ago, 29-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
(...) This worked like a champ! Thanks! One question though, when my rectangular object rotates, it tends get cut off on some frames. The center of the object is not rotating around the center point of the rendering window. Instead the rotation (...) (23 years ago, 29-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
(...) Consult the Help of Povray, entry "animation". I'm working on the opposite subject: the camera is fixed, but the model is moving. Looks quite pretty when minifigures are marching to the sound of "stars and stripes for ever". Unfortunately the (...) (23 years ago, 29-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
(...) I would put it all in one file and use POV-Ray's animation facility to achieve the various camera positions. You can do something like this: camera { [...] location <0, -50, -100> look_at <0, -50, 0> rotate <0, 30*clock, 0> } This will cause (...) (23 years ago, 29-Sep-01, to lugnet.cad.ray)
 
  Re: Smooth surfaces
 
Ok (...) (23 years ago, 28-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
(...) Ah yes. Forgot about that. Any ideas or tips on how to use it or how to find info about it? Jake (23 years ago, 28-Sep-01, to lugnet.cad.ray)
 
  Re: Batch .pov file creation?
 
(...) It might be easier to move the camera according to the clock variable, and go with the filenames POV gives you (e.g. scene001.tga, scene002.tga, etc.) If that doesn't work for you, I might be able to whip up a quickie Perl script that will (...) (23 years ago, 28-Sep-01, to lugnet.cad.ray)
 
  Batch .pov file creation?
 
Can anyone tell me how to create a series of .pov files all with a slightly different name (i.e. file01.pov, file02.pov, etc.) that has slightly different camera coordinates for each file? Basically I am trying to create a series of rendered images (...) (23 years ago, 28-Sep-01, to lugnet.cad.ray)
 
  Re: Smooth surfaces
 
(...) I agree with Steve. My program is processing mesh by mesh, try it by using the clipboard-feature. You would give away control facilities if there's no control in the dat-file. I'm not familiar with the dat-fileformat and the processing of L3P, (...) (23 years ago, 28-Sep-01, to lugnet.cad.ray)


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