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 CAD / MLCad / *2108 (-40)
  Re: New MLCad Web-Based Forum ...
 
(...) See here for my thoughts on this matter: (URL) I'd like to reiterate my complete distaste for phpBB's layout and method of displaying posts. (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  Re: New MLCad Web-Based Forum ...
 
is it something here you're missing, or do you fear Lugnet will die? (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  New MLCad Web-Based Forum ...
 
I've opened a forum on a free board hoster. Have a look at it, and give me feedback please. The forum is thought to be a platform for news, bugs, feature requests, and all other MLCad topics. Registration to the forum is required in order to post! (...) (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
 
  French language add-on for MLCad 3.20 available
 
Hi, I have upgraded the french language addon for MLCad version 3.20 You can download the zipped file here: (URL) (19 years ago, 5-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) I'm not Mike but the Howto_Upgrade.txt in the LanguageTemplate file at (URL) has all the info you need. just redo the same procedure you did when upgrading from 3.00 to 3.10 and don't forget to backup your 3.10 first. (do you still have the (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  German and Italian language add-on for MLCad 3.20 available
 
hi folks, I upgraded the german and italian language add-on for MLCad. the add-ons are now fit for version 3.20. you'll find the .zip-files along with a tutorial for how to change the language interface at: German - (URL) - (URL) w. (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad, lugnet.announce)  
 
  Re: *** MLCad V3.20 ***
 
Great work Michael! Can you give me directions on how to update the Dutch translation? Thanks. Jaco P.S. Will you be fixing the GHOST error with the MLCadArrow? (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
"Jarrad Whitaker" <akdor1154@gmail.com> schrieb im Newsbeitrag news:IJ1DA6.xIx@lugnet.com... (...) Thats a special hard thing. It needs some rework of internal structures which requires much time ... I do not realy have much time - thats why. But I (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
Awesome works, thanks! But when are we going to be able to Undo? ;) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) Thanks for all your work Michael. I especially like the names in the top corners. Tim (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: *** MLCad V3.20 ***
 
(...) You're awesome! I love the grid ganularity hotkeys (I had to ResHack these in before) and the axis labels on the view windows, -Orion (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
 
  *** MLCad V3.20 ***
 
Hi, finaly I had the time to release a new version of MLCad. It doesn't come with a lot of new features, but I think nice once and some error corrections as well. You can find all the details in the release notes wich are in the zip - file. I guess (...) (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad) ! 
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) The new unpublished LSynth deals with this without any extra information. I use and LDraw file to desribe how to translate/rotate parts to the assumed default position/orientation. LSynth limits pulleys and gears to be planar. It also assumes (...) (19 years ago, 9-Jun-05, to lugnet.cad.mlcad)
 
  New tutorial: How to easily rotate a group of parts in MLCad
 
Hi folks, rotating a group of parts in MLCad using its rotation point feature can be quite laborious: you have to enter co-ordinates, names, might deal with different points or tweak the exact position on-screen... This tutorial will show you an (...) (19 years ago, 9-Jun-05, to lugnet.announce, lugnet.cad.mlcad, FTX)  
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Not just a mouse, but Edit / Rotate / Keyboard Entry allows you to enter a full rotation matrix (among other things). Of course you need to know what matrix values to enter to get your desired result, but it's there in the GUI. (...) Yes, that (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I was actually referring to the current MLCad interface. In the keyboard entry rotation dialog (Edit->Rotate->Keyboard Entry), you can specify a full rotation vector, plus rotation angle. Specifying a vector with 1 or -1 in the X, Y, or Z axis (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) That's not true. It is true that doing rotations around arbitrary axes requires a lot more understanding of what's going on, but MLCAD allows you to define the full 3D vector around which the rotation happens, so you can rotate in any plane. (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I think I forgot mentioning this yesterday, but that is excactly the point where it's practical to use submodels: Make a submodel with the axle and the biped leg. In the main model you turn the axle/submodel (45 degrees), and in the submodel (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Mine settings are movement Large Move(XYZ)=10 Rotate(XYZ)=22.5 Medium Move(XYZ)=1 Rotate(XYZ)=15 Fine Move(XYZ)=0.001 Rotate(XYZ)=0.5 I spend most of my time in Medium and do ultrafine adjustments in Fine. I do occasionally (namely when (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Admittedly, I have oft wished for the ability to create custom rotation buttons so I could make X,Y,Z buttons for 11.25,15,22.5,27.125,30 and 45 degree rotations to accomodate the rotation angles of various technic parts... But I still love (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) It oughtn't be too hard to do that. You just use the pin to define your normal vector and then just work backwards from the projection to work out the rotation matrix. I noticed today that MLCad already seems to have a routine to calculate (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Select the part you want it to pivot around then select the rest. It will always pivot around the pivot point of the first item selected. (...) You can make it visible and draggable with the mouse. (...) Down 2 LDU :) (19 years ago, 6-Jun-05, to lugnet.cad.mlcad)
 
  RE: Coloring the 3D view.
 
Are you sure you haven't switched wireframe or bounding box view on by mistake? Right click the window and check the menu options -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of Gerry (...) (19 years ago, 4-Jun-05, to lugnet.cad.mlcad)
 
  Coloring the 3D view.
 
Hi everyone, I am a new user and have a quick question. Is there anyway to add collor to what I call the 3D view. It is the window in the bottom right corner I am refering to. The other windows all have color except for that one. (19 years ago, 4-Jun-05, to lugnet.cad.mlcad)
 
  Re: Reloading MPD into Minifig generator
 
(...) Thanks! I'll look into the Blender thing and also grouping parts in MLCAD. I meet with this class every Thursday, so I have a week! (19 years ago, 29-Apr-05, to lugnet.cad.mlcad)
 
  Re: Reloading MPD into Minifig generator
 
(...) (snip) for the arms and hands try the following (after creating the minifig): 1. group the arms with their hands. 2. next rotate this group (along the x-axis) head and accessories (hair,hats etc.) need to be grouped as well. rotating the legs (...) (19 years ago, 29-Apr-05, to lugnet.cad.mlcad)
 
  Re: Reloading MPD into Minifig generator
 
I would suggest using Blender and import the mpd into if (LDraw Importer) and then alk him through that. It's really much less difficult then it seems. (...) (19 years ago, 28-Apr-05, to lugnet.cad.mlcad)
 
  Reloading MPD into Minifig generator
 
Hi Folks, I've got a 10 year old student who wants to create an animated minifig. He wants to create an animated gif by posing the minifig into a walking motion. Moving the arms and legs are easier while in the minifig generator. Unfortuantely, as (...) (19 years ago, 28-Apr-05, to lugnet.cad.mlcad)
 
  Thanks for MLCad
 
Michael, I've been working on a new draft of LPub with lots of new features. In trying to increase the quality and reliability of LPub, I've been pushing a lot of models through LPub. I've really used the Arrow generator a lot. It is great! Thanks (...) (19 years ago, 24-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message [ ... snipped ... ] (...) [ ... snipped ... ] I highly recommend the O'Reilly "lex and yacc" book, I found it very helpful for a project I did at work a number of years ago. The moderated (...) (19 years ago, 11-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) You could also define an escape character, to accept the character following (including spaces) as part of the string. However, as the standard allows both / and \ as directory separators, it would require some character other than \ (a common (...) (19 years ago, 11-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) There are other possibilities too, for example: 7. You can exceed 8.3 but don't embed spaces or other sorts of whitespace 8. Limit filenames to only the character set legal for BrickShelf folders Not meant to be exhaustive, just to get (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) I used them until I got a VERY bizarre image of the 10016 tanker in L3p/PovRay. I promptly switched to using hyphens prefixed by the model id :) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) Well, technically ldlite has been around since well before MLCad, and it supports the double quotes, but MLCad is more widely used. So I guess you could make that argument either way. (...) I only asked for a recommendation, not a requirement. (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) I'll do the same. (...) Hi Don, Nice post. GROUP commands are defined outside the LDraw spec, but I'd guess that the naming issues are the same. I just made a minor change to: 0 PLIST BEGIN SUB <file> // depricated 0 LPUB PLI BEGIN SUB <file> (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
Hmmm, I'm not sure if this effort is actually making things more compatible. (...) I just did a little testing myself. MLCad seems to strip off any whitespace (tabs and space characters) at the end of the line when it grabs the filename. Is that (...) (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Trouble creating building instructions using lpub and mpd file
 
(...) I am currently going through the L3P code and I have now added support for filenames with spaces, both in linetype 1 and in "0 FILE xxx". It now uses the rest of the line as the filename. It also accepts filenames in double-quotes. /Lars (19 years ago, 10-Apr-05, to lugnet.cad, lugnet.cad.mlcad)


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