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 CAD / Development / Macintosh / *861 (-20)
  Re: Copy of MacMegaPov 0.7
 
(...) Ok I finally got this to work. Now I just need to figure out why the renders are taking so long and find out how to make the lines look better. I think I'm headed in the right direction. You rock, thanks for the help! (19 years ago, 17-Jul-07, to lugnet.cad.dev.mac)
 
  Workarounds for two crash bugs in Mac LDView 3.2 Beta 1
 
So far, two bugs have been found in the Mac LDView 3.2 Beta 1 release that cause it to crash, and then subsequently crash every time it is launched. I'm posting a workaround for each of these problems here in the hopes that it will reduce people's (...) (19 years ago, 14-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  LDLink: reversibly merge part libraries
 
Hi, folks. After reading some of the recent posts discussing support for unofficial parts and part directories, I decided to release this script I wrote to help manage the unofficial parts I use. I keep my unofficial parts in a parallel part library (...) (19 years ago, 11-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The 0.7 source code is available here: (URL) that (as listed on that page), you'll need POVRay 3.1g to be installed. I have no idea how easy or hard it is to get this source to compile, but it is there. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I didn't find it, but have you looked at PP_Find_Edges in the current MegaPOV? They claim that it's equivalent to the find edges functionality available in earlier versions. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Copy of MacMegaPov 0.7
 
I'm trying to do the old find_edges renders with the current version of MacMegaPov and they aren't working. Reading through here, it sounds like the 0.7 version of the program works fine for this. I've googled up and down but can't find 0.7 (...) (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) I would love a copy. Thanks! (19 years ago, 2-Jul-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) I do have a copy of the L3P launcher I could zip and mail to you if it remains unavailable. Hopefully James sees this and fixes the link, though. The Mac OS X version of the L3P command line program is still available at (URL) too, for what (...) (19 years ago, 30-Jun-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) The download link at this page is dead. Does anyone know a new location for the L3P launcher or have a copy to share? Thanks in advance! (19 years ago, 29-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Oops :-/ (...) My mistake, I really thought you wanted the POV thingy. Well, I'm learning, that's the whole point of it anyway. And I was just about to ask how to actually input coordinates in LDView should I need to do that - which you just (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Now that you say it, I seem to remember that playing with preferences sets might have been the last thing I tried to do before the first crash - thought it'd be an interesting feature to test out. And indeed now that it works again I've been (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I'm not 100% sure, but it appears that preference sets are setting off the crash. I'm not sure why yet, but QT on the Mac just completely wigs out when you launch LDView after creating and switching to a new preference set. So I'd say, don't (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) ... (...) ... (...) My guess is that file came from your QT 4 compile of LDView. That sounds like a serious step backwards from the QT 3 behavior, though. Even if they did change the API to require usage of the com.yada.yada.yada format, not (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Great! I suspect I found the funnily named file because I was running an earlier version of LDView on this machine. I'm glad you're back in business. (...) No problem. Be well, Jim (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I don't have that file; but Travis pointed me to another preferences file I had missed in /Library/Preferences which was named com.LDView.plist. I guess I missed it because of the com. prefix which the file in my own preferences directory (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) No, I don't need the report. It doesn't sound like something I can diagnose - I just asked on the chance that there was a specific setting or command you had tried that I could duplicate to help identify the problem, if I had not encountered (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Guess I'll just have to do that on a PC sometimes then... (...) Sure. I'd already sent a mail to Travis and he's looking into it; but if you get an idea, I suppose he wouldn't frown at your intervention either. Unfortunately there isn't much (...) (19 years ago, 22-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)


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