 | | Re: LSynth on Mac OS X
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(...) Cool! What was his presentation about? (...) OK. What shall I send you, just the compiled lsynthcp program? I expect to be busy the rest of this weekend, so I may not be able to follow up until Monday or so, but I look forward to working with (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: LSynth on Mac OS X
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(...) Hi Jim, Allan Smith also got LSynth running on the Mac. He announced that during his presentation here at BrickFest PDX. I'm game to make Mac executable available on my website, where Don and I make lsynthcp executable available for WinXP. (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: LSynth on Mac OS X
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(...) Thanks. Happily, I think all these things are already available for Linux or Windows - but of course they are nicer on a Mac. :) Two key Windows-oriented tools, MLCad and LDraw Design Pad, do work in the (URL) CrossOver> demo (more or less): (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: LSynth on Mac OS X
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(...) Oh, OK. I could as well, but I thought I'd check if they wanted to put it on the same site as the original. Any way is fine by me. (...) I had no idea there was once an actual LDraw for the Mac Campaign! I don't think I even knew about LDraw (...) (19 years ago, 31-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: LSynth on Mac OS X
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(...) Sweet. I can host stuff. (...) Sweet. I guess I've kinda fallen off. Incidentally, the last few days I've been cleaning up my old files and I ran across the old LDMC website (LDraw for the Mac Campaign). Its been 5 years since I took the site (...) (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: LSynth on Mac OS X
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(...) Wow. You're a one-man Mac compatiblity machine. I almost wish I had a Mac so I could play with all the toys you've ported. Tim (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | LSynth on Mac OS X
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I just realized today that the (URL) LSynth source code> builds fine on Mac OS X. Apologies if this has already been established, but it's news to me. I'd previously only been aware of the PC binary version (URL) available here>. The Tk GUI works, (...) (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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(...) That's a nice pic Jim. I seem to recall there was a view from inside a Santa Fe car a while back, can't remember who rendered it though :( ROSCO (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Fun with LDView Fly Through (A Minifig's Eye View)
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I'm sure this has been done before, but I realized an amusing application of LDView's "fly through" camera mode is to look at the world through the eyes of a minifig, particularly from perspectives where you couldn't normally fit a camera (or your (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Neat. It's interesting that Bricksmith has actually been the incentive for me to pick up Cocoa. I figured that some of these minor quirks that interrupt the flow of things couldn't be too hard to straighten out, so I sat down and just started (...) (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Wow, cool! I believe I sent that request to Allen too. I know a little Cocoa but am bad with large projects, so I haven't attempted to actually make any of the feature requests I've sent him. (...) Great comment. Actually, I was hoping to put (...) (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Yeah, I eventually found it. O:) (...) Duh! I can't believe I totally forgot that! (...) Cool, great comments! I hope you don't mind if I put this all in my addendum sections? I'll have to try them out too. James (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) It is strangely suspenseful watching someone search for an unknown part! I'm sure you've found it by now, but the part you were looking for in the third video is a "wedge." So for your benefit or others', don't forget that in many cases you (...) (19 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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(...) Hi, me again! Just started watching the first Bricksmith video and I noticed you pointed out something that's always bugged me - how the part browser matches spaces literally. I guess the LDraw part descriptions all reserve two characters for (...) (19 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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