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I just realized today that the LSynth
source code builds fine on Mac OS X. Apologies if this has already been
established, but its news to me. Id previously only been aware of the PC
binary version available here.
The Tk GUI works, too, if you tweak the path to the lsynthcp.exe executable (I
renamed it lsynthcp):
Now Ive just got to learn the synthax better. The first chain I made (for
this model) was wrapped
around one gear properly, but the loop for the other gear extended in the wrong
direction. It was easy enough to spin it around, though:
Once I figure out how it works a little better, I might write a brief tutorial
how to use it with Bricksmith. Im thinking some sort of editor integration,
like with MLCad, might not be
too difficult, either. Anyway, Id be glad to provide the binary if anyone would
like to make it available for download.
One important debugging thing: it bit a bus error the first time I tried making
this chain. Turns out the uninitialized variable nonwhite was being tested in
the first strcmp in skip_synthesized() in lsynthcp/main.c. I think line
is the variable that is supposed to be tested instead; it made the change and
now it works fine.
One more step in my Macintosh LDraw compatibility campaign!
Jim
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Message has 2 Replies: | | Re: LSynth on Mac OS X
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| (...) Sweet. I can host stuff. (...) Sweet. I guess I've kinda fallen off. Incidentally, the last few days I've been cleaning up my old files and I ran across the old LDMC website (LDraw for the Mac Campaign). Its been 5 years since I took the site (...) (18 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
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