 | | Re: Behold! Bricksmith 1.1!
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(...) It doesn't really matter. I would trash the old one though. After all, the new one's nicer! Have fun, Allen (21 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Behold! Bricksmith 1.1!
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(...) Hello Allen, my own developper experience is my initial excitment vanishes when a first version is complete. may be because i have no users or because i turn up at maintenance, i don't know. it's really much work with application to mature an (...) (21 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Behold! Bricksmith 1.1!
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(...) This is great, Allen! Thanks for all of your hard work contributing on behalf of us Mac fans:-) One question: do I need to dump my current version, or will the upgrade mount over it? TIA, JOHN (21 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Behold! Bricksmith 1.1!
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I've been coding away since last month when I unveiled Bricksmith, my new Macintosh LDraw editor. And it's time for an upgrade. (2 URLs) Bricksmith 1.1> adds the following features: Shading! Fast-draw mode while rotating Piece Count utility (...) (21 years ago, 29-Sep-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) !
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 | | (canceled)
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 | | LDGLite 1.0.18 for OS X now sets LDRAWDIR correctly
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Thanks to Erik Knopp we discovered that the set-ldrawdir.command script that shipped with LDGLite 1.0.18 was not correctly setting the ldrawdir value for users who placed their ldraw directories in their user libraries (~/Library/ldraw). That error (...) (21 years ago, 2-Sep-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) I'm glad you got it working. I am also glad that you had the patience to fix it. Now we know we have to fix the distribution. I wonder how many people just gave up. Chris (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: How do I get these new applications working?
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(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (21 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (21 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (21 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (21 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) So in LDGlite, most of the files open up and show nothing, and a few of the files show a couple of bricks? launch your teminal.app and type more .MacOSX/environment.plist Do you see something like this <?xml version="1.0" encoding="UTF-8"?> (...) (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: Announcing Bricksmith for Macintosh
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(...) One thing, though. LDView can't be used to make instructions without using LPub, since it doesn't itself support the STEP command. And of course, LPub hasn't been ported to the Mac. --Travis (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Announcing Bricksmith for Macintosh
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(...) Yes, LDGLite or LDView (both available for OS X). This renderers can produce very good rendering at high resolutions. -Orion (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Announcing Bricksmith for Macintosh
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(...) Oh Joe, what a can of worms that is. You're absolutely right that POV-Ray is useless for instructions. It's very nice for the picture on the front of the box, but it doesn't outline edges. The good news is that there is a solution. The (...) (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Announcing Bricksmith for Macintosh
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(...) Thank you for the compliments, Andrew. I've admired Mac Brick CAD for a long time, and I'm impressed by all the work you've put into behind-the-scenes operation. I do Cocoa programming at work, but I have no professional experience with (...) (21 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
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