 | | Ldraw Viewer Update
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A quick note, after a delay and vacation, I have posted an update to Ldraw Viewer on my .Mac site. homepage.mac.com/aallan/LdGLite This update gives support with both Classic and Carbon Versions (The Carbon version runs on 10.2.1). New features are (...) (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) I just checked and the SourceForge compile farm only has 10.1 available so I can't compile it on 10.2 right now. Didn't Apple switch to make extensive use of OpenGL in the 10.2 desktop? Who knows what that may have broken. (Perhaps the patched (...) (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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 | | ldglite broke in Mac OS X 10.2.2
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The ldglite window in Mac OS X 10.2.2 shows nothing... I am assuming it broke in 10.2. Apple changed quite a bit between 10.1 and 10.2. It probably just needs to be rebuilt. James (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D comments
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(...) [snip] (...) Check out my old Lparser port for ideas (URL) can give you code or hints for any of the functions(movie/pov etc) Good going so far. Thanks for putting in the effort. I am having fun with it. Best DaveG (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D comments
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Thanks James for the enthusiastic response - I'll surely be working on bug fixes. (...) rence. I also love being (...) There's some bug here. It is supposed to be the baseplate plane, subject to certain MODIFIER keys (see the webpage). (...) nope, (...) (23 years ago, 24-Nov-02, to lugnet.cad.dev.mac)
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 | | BrickDraw3D comments
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I like having a parts list. It makes a HUGE difference. I also love being able to click and drag the parts. What determines what plane the part is dragged in? The single feature that makes this version unusable for me is not being able to zoom and (...) (23 years ago, 24-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Update: BrickDraw3D 0.5b fixes folder bug on OS X
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Erik, Yeah, it works! James (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
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 | | Update: BrickDraw3D 0.5b fixes folder bug on OS X
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Version 0.5b (says 0.5 in Finder until you do Get Info) New features: Can choose LDRAW folder in the carbon version. Let me know about this. Cleaned up the rendering options greatly. Added Smooth Edges option. OpenGL mode has transparent parts (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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(...) ??? It should write the "BrickDraw3D Preferences" file to /System Folder/Preferences/ unless there is a Unix owner permission that won't let you. At any rate delete the old file there - or move it someplace else temporarily - then run (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Anyone besides Erik out there?....
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(...) Cool. I suppose I could give an update. I have learned perl and used it a bit at work. And I am learning Cocoa in my spare time. I can read it now, but not write it. And I need a reference to figure out what most stuff does. So I am not doing (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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(...) This didn't work. The classic copy of BrickDraw3D doesn't even save the preferences. It worked in Classic though. But, every time I launched it, I had to select the LDRAW folder. I tried this in Classic and I booted to OS 9 to see if it would (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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Sorry about the preferences file gotcha. The workaround is to copy your preferences file from Classic. Choose the LDRAW folder in Classic. Copy the file from /System Folder/Preferences/BrickDraw3D Preferences to ~/Library/Preferences/ cp "/System (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Anyone besides Erik out there?....
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(...) As an update, since returning from vacation about a month ago with my new DDR Mac, I set about getting my code to work in OSX. At present I have versions of my program in both "Classic" and "Carbon", with the Carbon version being Aqua aware. (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Anyone besides Erik out there?....
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Hey, I was wondering if anyone was doing anything. This list has been very quite except for Erik (and me). I know Erik is working on BrickDraw3D. I think Ldglite is pretty much as far as it is going to get on Mac OS X. I know Andrew had done a bunch (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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(...) Erik, I couldn't get it to work. Here is detailed explaination of my experience using the Nov. 21 build. I am running Mac OS X 10.2.2. When I load the carbon version, it says "Error: Could not open LDRAW folder...." I click on "Select LDRAW (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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Bug fixes today for MPD files. New version 0.5a is what you currently get when you download the latest. (23 years ago, 21-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 soon
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(...) meeroh says: you linked in a 'usro' resource, which tells the Finder what app to open a doc with. Find the offending 'usro' in your project and delete it. thanks meeroh. (23 years ago, 20-Nov-02, to lugnet.cad.dev.mac)
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 | | BrickDraw3D 0.5 Released for OS X
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Features in this release (0.5) Runs native on OS X. Opens MPDs (first release of this). OpenGL mode is much better looking. Changed windows and menus. Improved parts list window. Bug fixes. Known issues MPD: please report problems: send me MPDs that (...) (23 years ago, 20-Nov-02, to lugnet.cad.dev.mac)
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 | | BrickDraw3D 0.5 soon
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(...) It's close to a 0.5 release for both Carbon (OS 9 or X) and Classic/OS 9. Mycket tack to Mikael Arctaedius for his quick support on The Object Plant, a tool I use heavily. 0.5 brings MPD support, improved OpenGL rendering, and a cleaner parts (...) (23 years ago, 20-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.4 released
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Yippee. I use OS X only now, so I would very much like to see Brickdraw3D on OS X. Anyone doing anything else right now? I am learning Cocoa. It takes awhile to be useful though... James (...) (23 years ago, 14-Nov-02, to lugnet.cad.dev.mac)
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