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 CAD / Development / Macintosh / *190 (-10)
  Re: mouse model manipulation
 
(...) I captured these with Snapz Pro. Durring the capture, it took snapshots in the middle of redraws, so that explains one reason why it doesn't look all that great. Snapz also slows everything down (I suppose constantly storing a section of the (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) I would distribute the 0.9.5c one, it works better than 0.9.5 even without the new GLUT. (Although yes I would agree not assume the user has replaced the default GLUT library.) (...) It was the Control key that didn't work in the old GLUT--nor (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) Am I correct in assuming that the contents of this menu are universal for all platforms? In any case I think there a few minor tweaks that could be done to it that would help it seem even more "Mac like", but I think they' d be helpful on all (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) Cool, now I'm faced with the dilemma of which version to distribute for OS X. I guess it's better to assume the user hasn't replaced the default GLUT library. (...) Somewhere in this thread there was a whole list of bugs with the keyboard and (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  GLUT 4 for Mac OS X
 
(...) I just tried it again, and must retract what I said about it before. I'm not sure why it didn't work before, but it does now. Additionally, the cursor disappears during mouse rotation, as it is supposed to. If there is anything else you'd like (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Not really, but the technique used in LEDIT is to center the view on a part and then zoom, if I remember the tutorial correctly. I might consider adding a key to switch the left mouse button to drag out a zoom rectangle. Someday. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)


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