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 CAD / Development / Macintosh / *140 (-20)
  Re: Some bugs with LDGLite
 
(...) LdGLite Launcher is my contribution for a help page for Mac OS X. It just so happens that my work required me to write a very similar application so it was really easy for me to throw this together. The app is AppleScript Studio (AppleScript (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) This isn't a direct answer to your question, but one thing I noticed in LDView is that setting the polygon offset too high will result in some of the observed problems. In particular, the problem on inverse slope bricks of the pillar showing (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Could someone run a perspective mode test on ldglite?
 
While following up on the latest round of bug reports I noticed this page. (URL) pics, but while viewing them I realized that all of the perspective (non-orthographic) views displayed a lot of z-fighting (underlying surfaces and lines bleeding (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Oh no, that's a real bug, and not just on the Mac. Thanks for finding it. The 'r' key switches between the l3 and the ldlite parsers. I could swear I disabled that key for LEDIT mode because editing requires the data structures provided by the (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Chris, I noticed that you have to click on the title bar of the window before it will accept any keys. I dont know why. Try this and see if it still happens. James (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Some bugs with LDGLite
 
I just started playing with LDGLIte and I noticed a few things. 1. Selecting parts (page up and page down) in LEdit mode doesn't work right if my display is set to a resolution higher than 750x550. 2. After continuing to work with a model for a (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Any users of professional Mac CAD programs?
 
Does anyone have experience and recommendations for CAD software on MacOS? I want to get some experience with the real thing... something with a mechanical drafting forte. For lack of software, I'm thinking of building my 3rd PC now just for AutoCAD (...) (24 years ago, 3-Jun-02, to lugnet.cad.dev.mac)
 
  Hello from WWDC and alpha Cocoa app
 
Hey, I am at WWDC. Anyone else here? If anyone went to the 503 session on the Quartz Compositor, you saw Ken Dyke's app that demonstrates one of the Quartz Compositor's abilities with a Lego Viewer that he wrote. I talked with Ken and he isn't ready (...) (24 years ago, 9-May-02, to lugnet.cad.dev.mac)
 
  3DMF - BrickDraw3D
 
About 2 weeks someone asked me about 3DMF export from BrickDraw3D, but I lost the email. If you're reading this please email me again. I can help you. -Erik (24 years ago, 19-Apr-02, to lugnet.cad.dev.mac)
 
  Re: review: Radeon 7000 for BrickDraw3D, low-end Mac
 
(...) Cool! If you can clearly show where you make the changes, I might be able to port this back into the other versions. I've never been all that happy with the rendering speed myself. You can see in the code where I tinkered a bit with display (...) (24 years ago, 11-Apr-02, to lugnet.cad.dev.mac)
 
  review: Radeon 7000 for BrickDraw3D, low-end Mac
 
Upgrading my stock Apple G3/233 with a Radeon 7000 gave BrickDraw3D an 85% speed improvement. In pure OpenGL mode the improvement is 60% over the existing OpenGL advantage. The 2002 ATI Retail Card Update worked on G3/233 with 9.1 but BrickDraw3D (...) (24 years ago, 11-Apr-02, to lugnet.off-topic.geek, lugnet.cad.dev.mac)
 
  Re: Mac OS X - LdGLite Launcher .8
 
I have updated LdGLite Launcher to .81. New features: It remembers the last file you opened. There is a window showing a list of LEdit keys (for ease). New URL: (URL) whole point of this is to make it as easy to use as possible. LMKWYT. James (...) (24 years ago, 5-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
OK, it will probably take me a day or three to get all of this done. What do you mean "by turning on the debugging symbols in CW? I haven't read the CW manual or anything like it (again, I remind, I am only a novice programmer, got a degree in music (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) Install macsbug. When it crashes, type 'stdlog'. That will create a log file called 'stdlog' (on the desktop on this machine). Then type 'es' to get out of the app that crashed. Sometimes if things are really hosed, you may have to type 'rs' (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) I don't know where this ldraw folder came from. I thought it was the linux parts, but maybe I am wrong. Maybe it was the linux parts expanded on Mac OS X... I don't know. I recently rounded up all of my ldraw folders that I have collected over (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)


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