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 CAD / Development / Macintosh / *105 (-20)
  Re: Online Mac instructions.
 
OK, so I have made a preliminary getting started page. I basically took the Windows page and changed the names, commented out the images, and sent it to Tim. What it needs: - Images for ldglite and BrickDraw3D, 150x134 (see the Windows getting (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Mac .ldr to POV (was: Online Mac instructions.)
 
In January Lars told me that he wants to finish porting L3P to linux first, and then he will focus on the Mac. I offered to help, but he wants to control the code and he has a friend who is a Mac programmer who will help him. I don't see why this (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Re: Mac .ldr to POV (was: Online Mac instructions.)
 
(...) Export to other formats is something I want to do in BrickDraw3D someday. (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Mac .ldr to POV (was: Online Mac instructions.)
 
(...) Another thing you folks still need (aside from documentation and a 2nd generation tool like brickdraw3D) is a bridge from .ldr files to POV. Perhaps someone can persuade Lars to make l3p available on MacOS. Or maybe you can take the lead and (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Re: Online Mac instructions.
 
(...) I believe Eric Olson was, but its been months since we talked about it. (...) Cool! Send me what you got and I'll put it online. (...) Awesome. I'll run another news item on the front page if you like. Just send me the text or a link to the (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
I believe Matthew Gerber and some others may have already started created online "Getting Started" instructions for the Macintosh LDraw tools. I wanted to know this before I started on my own. Maybe I could pick up where someone else left off? James (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) What do you mean online documentation for ldraw.org? What type of documentation? (...) You might want to conatct Tim C at www.ldraw.org as he might be able to provide you with documents, images, presentation, that ldraw.org has provided to the (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Online Mac instructions.
 
Is anyone working on online documentation for ldraw.org? I want to get this finished, and I would rather not duplicate work. Since there is now a Mac OS 8-9 version, my goal has finally been reached. Yeah, it isn't MLCad, but something like that (...) (24 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: LdGLite for MacOS 8.6 - 9.2
 
At last I have access to Lugnet. To access my public folder under MacOS 9, do the following. 1. Log onto your own iTools account from www.apple.com 2. Select iDisk from the buttons ontop of the screen 3. When the iDisk page shows up there will be 3 (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
 
  Re: LdGLite for MacOS 8.6 - 9.2
 
For those who don't know, to access the iDisk, you connect via webdav. So, in Mac OS X, all you need to do is in the Finder, select "Connect to server" (command-k). Type in this URL: (URL) Mac OS 9, I really don't know. In Windows, etc., you will (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
 
  LdGLite for MacOS 8.6 - 9.2
 
Posted for Andrew: ---...--- Further to this subject, I have spent the last couple of months updating and rewriting LdGLite for the Macintosh. So it will run under MacOS 8.6 - 9.2 (development was done using MacOS 9.1, CodeWarrior 6.1 on my G4 - so (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)  
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) My hard disk almost never spins down in OS X. (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  3 OpenGL bugs: 2 fixed, 1 left
 
Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) A .m file is a method file. It's the file extension used for Objective C source files in place of .c, .cpp, etc. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) Yeah, just look at: (URL) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) I just checked the code in glutmenu.m (what's a .m file?) and it looks like it creates View, GLUT, and Tools menus when you attach to the left, middle, and right mouse buttons. I guess that's OK as it would put the ldglite menus under Tools. (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) Probably it's just one menu up top that equals the right-click popup menu. I can't tell from his code (I'd have to build something and see.) (...) OS X apps are supposed to put mini snapshots in the dock. (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) ... (...) I wonder how this works. As far as I know there's no way to associate a name with a particular glut menu. Does it just paste all the options in the top level menu across the menu bar? If so, how does it know which toplevel menu to (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  GLUT for MacOS X
 
This looks like a customized version of GLUT this guy built: Date: Sun, 03 Mar 2002 22:54:44 +0100 Subject: ANN: Improved GLUT for MacOS X From: Dietmar Planitzer <dave.pl@ping.at> To: <mac-opengl@lists.apple.com> Hi, As announced last week, an (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)


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