Subject:
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Re: 3 OpenGL bugs: 2 fixed, 1 left
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Fri, 15 Mar 2002 17:51:38 GMT
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Viewed:
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2886 times
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> But, I am getting closer to a BrickDraw3D with pure OpenGL!
Looking forward to it with great anticipation. I find myself still stuck in
Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I
need OS X hard disk sleep options--IBM's travelstar gets louder and louder
the more it spins and I can't stand constantly listening to the thing...).
Anyone planning on attending WWDC this year?
James
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Message has 1 Reply:
Message is in Reply To:
| | 3 OpenGL bugs: 2 fixed, 1 left
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| Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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