To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Search Results: Stickers in LDraw
 Results 1401 – 1420 of about 7000.
Search took 0.01 CPU seconds. 

Messages:  Full | Brief | Compact
Sort:  Prefer Newer | Prefer Older | Best Match

  Re: L3P-Bug using LGEO
 
In lugnet.cad.dev, Steve Bliss wrote: [snip-snap] (...) hmm ... I always understod .ldr as scene file and .dat just for parts. at least this was what I thought reding from tim's post back in 2001: (URL) extension change is just that. Nothing changes (...) (19 years ago, 15-Nov-05, to lugnet.cad.dev)
 

ldraw
(score: 0.411)

  Re: L3P-Bug using LGEO
 
(...) What can I say? Tim has always been focused sharply on models. Although he used "model" extensively throughout that post, any implication of having separate definitions of "part" vs "model" as file-types is inaccurate. (...) That was entirely (...) (19 years ago, 15-Nov-05, to lugnet.cad.dev)
 

ldraw
(score: 0.411)

  Re: Question about image generation
 
(...) LDLite or LDGLite, possibly with a special ldraw.ini color file that gives black edge lines (although the default for trans white might be black already), or maybe MegaPOV are all ways I can think to do it. Ask Dan Boger. (19 years ago, 9-Nov-05, to lugnet.cad.dev)  
 

ldraw
(score: 0.410)

  Tweening (and some Backwards Engineering)
 
I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (19 years ago, 11-Nov-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Question about image generation
 
How is an image like this created: (URL) how are the black lines done? Is there a special command, or is it a function of some software platform unfamiliar to me? Any info is appreciated. Dave! (19 years ago, 8-Nov-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) <snip> (...) One of the weaknesses of the LDraw file format is that part instances do not have names. This makes it impossible to modify attributes about the part instance. The closest thing we have to date is named groups provided by MLCad. (...) (19 years ago, 25-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Question about image generation
 
(...) The key bit is the -W option -- it draws thick lines. The $scale is the width of the line, in pixels. For the ldraw/partsref/peeron images, we use -W3 (but we also set scale to -S3, for a 300% zoom). -Q is supposed to result in higher-quality, (...) (19 years ago, 9-Nov-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Bricksmith for Macintosh 1.2: Faster, Nicer
 
The Bricksmith fairy has come again, with a shiny new upgrade to put that special sparkle in your Macintosh LDraw experience. (2 URLs) Bricksmith 1.2> adds the following features: Speed increases of up to 33% Search in the Part Browser Hide/show (...) (19 years ago, 9-Nov-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
 

ldraw
(score: 0.410)

  Re: Question about image generation
 
(...) You can also use "Save snapshot" in LDView to generate a similar image. If you set the edge lines to be always black, and set the Field of View to be 0.1, you'll get something like so: (URL) Cobbs (19 years ago, 9-Nov-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) But as I said, if you put all instances, that need to be named, in a subfile of its own you *have* named instances. It wouldn't be too difficult to write a helper program (or add-on) that does this folding for you (creating a subfile of (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation  [DAT]
 
(...) Yes, this is exactly what I suggest in my tutorial on how to model stuff. Then, in test1.mpd, you can rotate block1, and it will rotate all of its children as well! And you *should* rotate block1 so that you can see if you got its rotation (...) (19 years ago, 29-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) Except me. ;) Seriously, this is why I butt into animation discussions. I care so much I want other people to at least come up with something that will survive time. I don't want someone to create something that will be incompatible with what (...) (19 years ago, 29-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) This menas a huge download every time you wish to updated? <snip> Your project is in deed very interesting. I will try to follow the progress, and someday maybe I'll join it! But for now, I will explore where the LDA project leads. (...) Well, (...) (19 years ago, 30-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) Yes, this is what Anders was trying to get me to understand. The MPD framework provides a name visibility barrier (scope). I still say that LDraw type 1 lines are used to specify hierarchy. The <file> names within the MPD can be used to (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Thoughts on File Format for LDraw Animation
 
1. .DAT Praises The DAT file and the possibility to use Type 1 lines in DAT files to call on other DAT files is so versatile, so brilliant, so LEGO. It's the foundation that has made LDraw The standard for virtual LEGO. There are details that (...) (19 years ago, 23-Oct-05, to lugnet.animation, lugnet.cad.dev)  
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) Ha, ha, ha.... I had this long winded response argument all typed out, and then Mozilla died. Probably divine intervention. Let me try and see if I can get this one out with less energy. According to this specification: (URL) provides two (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) Yes, why not. :) (19 years ago, 28-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) Hey you, don't steal my philosophy! :) (19 years ago, 28-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) I really should write a part 2.... Basically, it involves converting the model to povray (or whatever, blender even). If the conversion process retains the parent-child hierarchy, then you don't have to go into the converted code and 1) add (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

  Re: Thoughts on File Format for LDraw Animation
 
(...) Yes, but you can give the 'files' any name you want inside the MPD. They don't *have* to match the part name outside of the MPD. So you *can* get named parts inside an MPD (with the help of a suitable 'post-processing' program). I certainly (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
 

ldraw
(score: 0.410)

More:  Next Page >>


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR