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 CAD / Development / 7119
  Re: Why Type 5 Lines?
 
(...) On the contrary, I think that type-5 lines are very useful, and an interesting solution. They are a nice way to make sure that rounded objects are outlined with a contrasting colour, no matter where the viewpoint is. The rendering of cylinders (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) I believe that there are other ways to put these lines in, as long as you are *only* planning on using them to show the 'visible' edge of a curved surface. This is actually a question I've been meaning to ask around here, Have type5 lines been (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Tell more about this. I just tweaked a version of ldview to display type 5 lines, but only for surfaces that haven't been replaced by quad strips. It looks good with primitive substitution turned off, but with this automagic wireframing of (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) I'm curious to. Everything I know about how OpenGL works says that drawing the strip as a wireframe after drawing it solidly would either produce Z Buffer noise, no wireframe at all, or wireframe all over. However, it may be that there is some (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Well, I believe that there is something called a 'Z offset' that can be used not to actually move the geometry, but to make sure the lines appear 'on top' of the faces. Before I go more into this I need to back up a bit. I currently use the (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) OpenGL has glPolygonOffset, which does what you describe by allowing you to move the polygons further away in the Z direction, where the amount they move can depend on the slope of the polygon in the Z direction. This works great, and I use it (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) That sounds like glPolygonOffset which would be part of the solution because it allows the edges to look clean. We all use that already. (...) I can see how you might accomplish some of that by manipulating glEdgeFlag when you define your (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Yeah, the stencil buffer, that's gotta be it. If you've got BFC working then you can use the stencil buffer to count how many times an edge is draw in GL_LINE mode. Edges on back facing triangles won't be drawn, so you'll only count one edge (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
I was reading through this more, and while I still don't know exactly how it all works, I think I stumbled onto something. > I dont know how many of you have come across this technique before. I > remember finding an OpenGL demo that did this kind (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) One problem: transparent surfaces would show the wireframe backside. :\ Steve (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Actually, transparent surface should work fine. As long as they are set to write to the Z buffer when drawn, and their outlines are drawn with Z buffer testing enabled, they should work fine. The wireframe parts that aren't supposed to be (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) The backside wireframe elements *will* be drawn, that's the point of what Kyle was talking about. The idea is to draw the wireframe of the backside surfaces and it will all be hidden by the frontside surfaces, *except* for the lines around the (...) (22 years ago, 19-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) I understand what you are saying, but it won't happen that way if Z buffer writing is enabled during the drawing of the transparent surfaces. The transparent surfaces aren't really transparent. They're just blended with whatever is behind (...) (22 years ago, 19-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Cool. Thanks for taking the time to explain it to me. I didn't realize this about opengl. Steve "please speak slowly and clearly" Bliss (22 years ago, 19-Apr-02, to lugnet.cad.dev)
 
  Re: Alternate Type 5 line algorithm and other BFC questions...
 
[snip] > > Normally you don't bother to enable Z buffer writing when drawing the > transparent surfaces, because they are the last thing drawn, and it won't > matter. However, it doesn't hurt anything to enable it, other than slowing > it down a (...) (22 years ago, 19-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Thanks for that explanation, however I think we still need to include type 5 lines in parts, so that programs which don't implement this technique (eg ldraw) can still display the curved edges correctly. Programs which do implement it can (...) (22 years ago, 19-Apr-02, to lugnet.cad.dev)
 
  Re: Alternate Type 5 line algorithm and other BFC questions...
 
(...) Just check to see if the determinant of the matrix is negative. If it is, the matrix involves mirroring. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (22 years ago, 19-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Sorry, I never intended to imply that it should replace type 5 lines. In addition to the problem of backwards compatibility, this will only work for BFC-certified parts. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (22 years ago, 19-Apr-02, to lugnet.cad.dev)

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