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 CAD / Development / 6267 (-20)
  Re: Postscript converter
 
Hmmm. Looks odd, but it is something Photoshop could not parse it as an EPS (Generic nor Photoshop) Freehand or Illustrator did not create the picture. Acrobat distiller however created a PDF file of which I posted a picture at (URL) and a good (...) (23 years ago, 7-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Hey, with all this talk about PostScript converters I wonder if anyone would like to take a shot at completing the EPS output in ldglite? I started it once upon a time using the opengl feedback buffer to produce the transformed geometry. However the (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
(...) Cheers, - jsproat (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
(...) Ah, you noticed the default application icon :) I also have the desktop edition of Kylix so porting it to GNU/Linux at some point is a very likely option. At the moment you can pick from six orthographic and eight isometric views, but only one (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
Woo-hoo! A Lego Cad Program written in DELPHI!!!! Can't wait to see it! Looks good so far! :-) -Andy Lynch -Another Delphi Developer ----- Original Message ----- From: "Gary Williams" <gwlego@gw.ro> (...) site with (...) months. (...) built (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
(...) Ha, you said it your self; in 3D it is not a question of what you place when but where, in PostScript it is the other way around. I afraid you'll get very Dali/Picasso like postscript-files. You even have to mind the part-dat-files and (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  GWCAD
 
Not much to see yet, but I've uploaded an early screenshot and a very preliminary command reference (with lots of gaps yet): (URL) the next few weeks as development progresses I'll update this site with more screenshots. My tentative schedule is to (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Jeroen: (...) That's the easy part (sort of). You just multiply all points with an apropriate rotation matrix and ignores one coordinate. (okay - and then there is a lot of "what's on top" questions) (...) The only solution I have been able to come (...) (23 years ago, 5-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: Another idea
 
(...) Why don't you take a look at the LEdit keyboard shortcuts and perhaps give them a try. They're listed here and many of them work in Move mode in MLCAD. (URL) make some specific suggestions like in these old threads. (2 URLs) what would be (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) That's a neat idea. It's doable. (...) I really like that idea. It had never occured to me to make the main menu invisible, but it's trivial to accomplish. (...) What if all the commands can be renamed by the user? :) My goal is to make this (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
"Kyle D. Jackson" <flightdeck@sympatic...mblock.ca> wrote in message news:GHGxC8.5yn@lugnet.com... (...) Well, the current LEdit key commands I still use consist of the arrow keys, page up, page down, home, end, I, and A. The ones beginning with the (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) Gary, this sounds great! The best CAD keyboard interface I've ever seen (and I've seen a lot!) was that of the VersaCAD package of the late 80's. Every single possible command (I think) in the system was accessible by a single keystroke. And (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) I would prefer developers of new CAD programs use key interfaces that make sense, and not ones hamstrung by idiosyncrasies of pre-existing software. I'm not saying LEdit's commands are good or bad (I wouldn't know, I've only used MLCAD). I'm (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) pitch (...) I could have 'rotate <axis> <angle>' as an alias for roll, pitch, and yaw <angle>, as appropriate. No problem. (...) That's not what I had intended. Imagine a clockwise helix (spring). "flip y" would turn it into a counterclockwise (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) Please, oh please make it "rotate x 90" (like "offset" command below). (...) I assume this is equivalent to "rotate y 180". (...) I think these probably need to be "snap [x|y|z] 20" as well, unless you're gonna implement them separately for (...) (23 years ago, 3-Aug-01, to lugnet.cad.dev)
 
  Re: An idea
 
"Gary Williams" <gwlego@gw.ro> wrote in message news:GHG3q1.Hyy@lugnet.com... (...) It has been, off an on. Good idea though. Part of what we're doing now with the parts stuff will lead towards a system which will allow that. We'll probably have our (...) (23 years ago, 2-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) Cool, I love keyboard interfaces. Keep in mind that we already have a something of standard keyboard convention in place. The LEdit key commands. They may not be the best, but they're short and they're built into several of the CAD programs (...) (23 years ago, 2-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
"Jennifer L. Boger" <jenn@peeron.com> wrote in message news:3B6973C4.201000...ron.com... (...) menus (...) up to (...) he (...) :) ) (...) Ok, I guess it wouldn't be much harder to allow meta keys and function keys too. :) (23 years ago, 2-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) (wow, dan, i'm actually going to agree with you on something like this :) ) yes, don't limit them - i'm still mad that diablo 2 doesn't allow more than a few hot keys. (23 years ago, 2-Aug-01, to lugnet.cad.dev)
 
  Re: Another idea
 
(...) ooohhh... that I like :) (...) why just 26 commands? if you just allow two meta keys (say, alt and ctrl), you get 26*2^2=104 shortcuts... and if you allow shift as well, 208! not saying anyone could remember them all, but why limit the (...) (23 years ago, 2-Aug-01, to lugnet.cad.dev)


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