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 CAD / Development / 10182 (-20)
  Re: PT Browser: A client-side browser for the Parts List
 
Dear William, I am surprised that none other has replied to this piece of work! Perhaps it is too difficult to understand how to even get it installed. However, I have succesfully got it to work quite easily. I am giving it a thorough look now and (...) (20 years ago, 7-Mar-05, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Comments wanted: Plans for easier parts authoring
 
(...) Hi Stefan, While I think my opinion on this is well known, I'll answer your call for responses here.. I agree that AFOL don't "need" high-end tools for parts-authoring.. Any way to incorporate a graphical interface into the process would be a (...) (20 years ago, 6-Mar-05, to lugnet.cad.dev, FTX)
 
  Re: Comments wanted: Plans for easier parts authoring
 
(...) I just read this about the latest Blender release: "completely rewritten and upgraded mesh modeling" That looks promising. I'll definitely try it out! Stefan (replying to his own posts...) (20 years ago, 6-Mar-05, to lugnet.cad.dev)
 
  Re: Comments wanted: Plans for easier parts authoring
 
(...) Indeed, thanks for reading! :) Blender is a good modeling and animation tool, but last time I checked I found the vertex and triangle tools unwieldy, so it was not very useful for detailed low-poly editing. I should check back on it, though, (...) (20 years ago, 6-Mar-05, to lugnet.cad.dev)
 
  Re: Comments wanted: Plans for easier parts authoring
 
(...) A while back i played around with blender, it's gone opensource in the meantime. (URL) don't know the current version but with the old blender i managed to get plaint text exports whom where very usable for post processing. I was playing (...) (20 years ago, 5-Mar-05, to lugnet.cad.dev)
 
  Comments wanted: Plans for easier parts authoring
 
As some of you might have seen, I have been doing some programming lately to convert various 3D file formats to DAT format. This resulted in the MAX2DAT converter, which is useful but does not handle primitives, and is limited to the file formats (...) (20 years ago, 5-Mar-05, to lugnet.cad.dev)
 
  PT Browser: A client-side browser for the Parts List
 
PTBrowser enables the user to create multiple views of the LDraw Parts Tracker Parts List. Each view can be filtered to include only parts meeting user-defined criteria and is displayed in a configurable hierarchy. Parts displayed in each view can (...) (20 years ago, 28-Feb-05, to lugnet.cad, lugnet.cad.dev, FTX) ! 
 
  Re: TrueType font converter?
 
(...) more like a whitepaper-with-actual-code rather than source-code-with-comments. Triangle seems to be a 2D utility, I don't remember it handling 3D curved surfaces. But that shouldn't be a problem in this case. Steve (20 years ago, 28-Feb-05, to lugnet.cad.dev)
 
  Re: TrueType font converter?
 
(...) Heh, all the answers are already on lugnet. Make an array of points from the bezier and apply this algorithm. (URL) 2. An algorithm for filling a closed curve with tris/quads This link has code. I believe Steve tried it, so you can ask him (...) (20 years ago, 28-Feb-05, to lugnet.cad.dev)
 
  Re: TrueType font converter?
 
(...) Thanks Stefan, I have already written the basic code to export the glyph using the FreeType library. (...) Thanks for that info too - I have now found some refs on the net. (...) the hardest part of the problem, your references will help (...) (20 years ago, 26-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
(...) Thanks for the encouragement! Multiple meshes in a single 3DS or ASE file is now supported. I came across a nasty bug in the 3DS export from 3dsmax that took me a whole day to straighten out. It turs out that if any of the mesh objects (...) (20 years ago, 26-Feb-05, to lugnet.cad.dev)
 
  Re: TrueType font converter?
 
(...) Your best bet to get a quick result would probably be to look in some 3D graphics libraries for OpenGL and find working code to get a TT glyph out into a mesh model. Exporting a flat mesh model to LDraw format yourself is not very difficult, (...) (20 years ago, 26-Feb-05, to lugnet.cad.dev)
 
  TrueType font converter?
 
Does anyone know of a utility to convert TT font glyphs to LDraw DATs? I would be interested in looking at writing such a beast, if it hasn't already been done. I'm looking at this to be able to create LDraw representations of custom stickers. And (...) (20 years ago, 26-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
Go Stefan Go! (20 years ago, 24-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
(...) I noticed they were offset somewhat because of pivot point issues, and that took some time to resolve. The 3DS file format is actually very badly documented in public sources, but now it works the way it should. Now that I have the absolute (...) (20 years ago, 24-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
(...) And thanks for pointing it out to me, who didn't have a clue. :) Stefan G (20 years ago, 22-Feb-05, to lugnet.cad.dev)
 
  Re: LSynth synthesis and needed sub-parts
 
(...) hi kevin, it's because I'm allergic to manuals and I’m usually in trail’n’error mode ;-)) but seriously, the problem I had with the flexible axle (and some others who contacted me because of the MLCad/Lsynth tutorial) is the fact that the (...) (20 years ago, 22-Feb-05, to lugnet.cad.dev)
 
  Re: LSynth synthesis and needed sub-parts
 
(...) Hi Willy, Hah! RTFM! *The book* "LEGO Software Power Tools" makes it clear that LS00.DAT is the only constraint associated with hoses. Sorry, just in a good mood, because I just finished up rewriting the band synthesis code and made it much (...) (20 years ago, 22-Feb-05, to lugnet.cad.dev)
 
  Re: Status of BFC
 
(...) It looks like 1058 files are BFC-compliant, out of 2945 official part files. (...) It doesn't look like you'll be able to make that assumption. Steve (20 years ago, 21-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
(...) Well I'm now official embarassed. I knew that; really; honest. It's always fun when your users can tell you why your program is behaving in the way it is. Thanks, Orion, for pointing out what I of all people should have seen as obvious. (Just (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)


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