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 CAD / Development / *8740 (-20)
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) Install macsbug. When it crashes, type 'stdlog'. That will create a log file called 'stdlog' (on the desktop on this machine). Then type 'es' to get out of the app that crashed. Sometimes if things are really hosed, you may have to type 'rs' (...) (23 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) I don't know where this ldraw folder came from. I thought it was the linux parts, but maybe I am wrong. Maybe it was the linux parts expanded on Mac OS X... I don't know. I recently rounded up all of my ldraw folders that I have collected over (...) (23 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 9 - ldglite crashing, more info
 
(...) I used the original Mac parts file and haven't crashed yet. (...) Is it really freezing the system, or just the app? Can you Force Quit? Matt (23 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  Mac OS 9 - ldglite crashing, more info
 
OK, so I finally was able to do some tests on what I posted about earlier (ldglite on Mac OS 9 crashing with lowercase files). Well, lower case isn't why it was crashing. I could download the linux files onto 2 different Macs with OS 9.2.2 and OS (...) (23 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
 
  What about BFC-ing studs? (was: Two questions on primitives)
 
(...) Okay... if this is the case, then what's the status on bringing the less-primitive primitives into BFC certification? Take studs for example. Studs strike me as a great candidate for getting BFC'd because of the potentially huge payoff. Of (...) (23 years ago, 2-Apr-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Mac OS X - LdGLite Launcher .8
 
I have thrown together a AppleScript Studio application that functions as a launcher for ldglite. It makes it fairly easy IMHO. (I was getting sick of trying to launch ldglite all the time) Those with Mac OS X, check it out at: (URL) (23 years ago, 1-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Hi-res sphere?
 
(...) Sorry about the delayed response, but I was on vacation. I'll take a look at my sphere generation code as well and at the very least determine the difficulty of adding type 5 lines. I don't think it will be very difficult to do, but I haven't (...) (23 years ago, 31-Mar-02, to lugnet.cad.dev)
 
  Re: Two questions on primitives
 
(...) One other thing,[1] the primitives which are most commonly used with the INVERTNEXT flag/statement are the *-*cyli.dat files. All of these files (the regular cylinder primitives) have BFC'ed versions posted on the Parts Tracker. -- Steve 1) (...) (23 years ago, 31-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: GLUT for MacOS X
 
Dietmar Planitzer has a release 4 of his GLUT for Mac OS X. Menus are not any longer on the menu bar, they are contextual menus on the individual windows. Lots of other changes were described - this guy is really keen on GLUT. The URL is still: (...) (23 years ago, 31-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) I would strongly suspect that the ANSI C functions that you are calling are internally using the Mac (HFS) File System. I don't see how it could do otherwise. The library functions may be doing a crafty dance to accomplish certain things, but (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Two questions on primitives
 
Thanks guys. You cleared up my only question with BFC -Orion (23 years ago, 30-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Online Mac instructions.
 
What is the problem with case exactly on macLDGLite? The linux parts distribution has different case directory names and ldglite has a problem with that? Is it just the directory names that are trouble? LDRAW has the same notion of case as DOS, (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
As case sensitivity, I haven't changed the actual parser code, so if the directory names are in upper case then it should work. However I must confess I haven't tried using the linux ldraw primitives, so to redress this, I have just downloaded the (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) From my experience, I think thats correct. Whatever case you create something as is the actual case that it is stored as. But, the ability to open a file is 'case insensitive'. Therefore, while it does preserve case when creating a file, you (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) I have to admit, I'm stumped on this one. According to several sources on the internet, the Mac HFS filesystem is case preserving for writing, but case insensitive for lookups. And since the OS 8-9 ldglite code seems to be using stricmp for (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Two questions on primitives
 
(...) You've got it. When existing part files are made BFC-compliant, they have to be checked through completely. The main changes are fixing polygon wrapping and adding INVERTNEXT statements. Until a file is labeled BFC-compliant, renderers (...) (23 years ago, 30-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Two questions on primitives
 
(...) Is this a real issue? Parts can't be truly BFC compliant until all of their subparts are BFC compliant. So yes, you'll have to insert those INVERTNEXT commands. But the part wasn't BFC compliant before, and this is just another part of (...) (23 years ago, 29-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Optimising piece use (Was: LDraw.org MOTM/SOTM voting for March is open)
 
Cool. I like the parallel-paths-to-ground idea that you'd get with conductance and studs as resistors. I can see large 1x16 "ground plane beams being used, likewise maybe wall pieces. Another interesting aspect is surface gradients, and the use of (...) (23 years ago, 29-Mar-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: Online Mac instructions.
 
(...) Yeah, but it is the ONLY editor we Mac users have. So it is the best and most popular Mac ldraw app. I know what you mean, you don't want us to think that it is the ultimate. It is just that we can't even put up a "getting started" page if (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev.mac)
 
  Re: LDAO Editor Error & Crash
 
(...) Hmm. I'm guessing it's coming across something it doesn't like in the ldraw.ini file. You could try temporarily renaming this file, then trying to access Options | View Settings. Just to see if that lets you in. I seem to remember that this (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev)


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