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 CAD / Development / *8420 (-20)
  Re: A comprehensive LDraw object model
 
"Bernd Broich" <bernd.broich@online.de> schrieb im Newsbeitrag news:GrF5JD.5zI@lugnet.com... (...) I found a free UML tool that works and made a class graph showing the classes, we talked about. The tool, Poseidon for UML, is java-based and (as (...) (23 years ago, 16-Feb-02, to lugnet.cad.dev)
 
  Part 6588 Question
 
There are many aspects of the art of piece nomenclature that continue to escape me, but this one has me completely stumped. I just came across what I think is ``Technic Gearbox 2 x 4 x 7'' (URL) doing an inventory of set 6775. I cannot for the life (...) (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  I'd like to have a little word with Duncan Jardine - Winner of the SOTM September 2001 on Ldraw.org
 
Hi Duncan, I'd like to ask you some question about your rendering. Unfortunately you haven't left any e-mail-address. Please contact me. Many thx. Willy (23 years ago, 15-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.people)
 
  Volunteer(s) please!
 
Hi all, I just finished chapter 3 to 7 of CONV101 and RNDR101. It covers all the camera options of L3P and explaining the globe, camera angle and very basic rendering (readers may only hit the “Run” button, he he). Could someone please proofread it (...) (23 years ago, 14-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Entries needed for LDraw.org MOTM/SOTM
 
hi all, I suspect that the flood of entries for the current competition has probably scared away entries for next month. Don't let that happen. Its Valentines Day and so far I only have one entry for each category. Not good. If you've been thinking (...) (23 years ago, 14-Feb-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)  
 
  Re: Looking for DAT of Wedge Curved 2x6x1
 
(...) Great! And thanks for the part numbers. I found these new wedges to be great because their notches allow you to treat them like an ordinary brick (as opposed to the spacecraft-nose wedge (6069 Wedge 4x4 Triple) where you can't just stick it (...) (23 years ago, 14-Feb-02, to lugnet.cad.dev)
 
  Re: Looking for DAT of Wedge Curved 2x6x1
 
(...) I just picked up set# 7119, Twin-Pod Cloud Car, for the specific purpose of having these four pieces. I've started writing my notes for encoding these into LDraw files. FWIW, here are the part numbers (and descriptions): 41747, "Wedge 2 x 6 (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev)
 
  Re: Drawing triangles in a Z buffer
 
Graphics Gems covers basic stuff only where the presenter has an innovation. But they've been very good over the years. You can get any of their example source code online. Do pay a visit here: (URL) guys were in Gems IIR, and their book is worth (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
"Sproaticus" <jsproat@io.com> skrev i meddelandet news:GrGFrK.9nJ@lugnet.com... (...) There must surely be one (or more) in Graphical Gems (URL) (if that URL still is valid, otherwise search for Graphical Gems) a bit dated, c code, but useful. -- (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
Here is one starting point: (URL) of free information, there is at least one quick-and-dirty FAQ under there written by an excited child. You're looking for something about triangle or scan line rasterization with z-buffer. I assume you've done (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Drawing triangles in a Z buffer
 
Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Yeah, that's basically what I was thinking. Take Tim's tutorial page content and stick it in Microsoft Help. I don't know about other operating systems, though. SO, I wouldn't know about the types of software that would be appropriate. (23 years ago, 13-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: A comprehensive LDraw object model
 
(...) I'm hoping within a couple of month or so (beta with a month or so), but it really depends on how this project goes, and the schedules of anyone who wants to contribute. (...) That shattering sound you just heard was my jaw hitting the floor. (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: [Re: Introductions]
 
(...) I will e-mail you my .emacs file and we can have a mail discussion about setting it up. [snip] (...) I think we need to get a good design first. The language we chose should be secondary. A good design may reaveal the best language(s) (...) (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Any help I can offer I will
 
Brian, Right now we need someone to make some webpages, specifically this one: (URL) don't know if Matthew Gerber is in charge of it or not. He already has some other web/graphic designers in contact with him. I know Matthew is really busy with (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: [Re: Introductions]
 
(...) Don, You should see me. When I first got my job at the library I am at, I go and ask the Window's tech, "How do you cancel a dialog box with the keyboard?" They say, "hu?" I say, "You know, they keyboard shortcut for canceling dialogs. On a (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Any help I can offer I will
 
(...) Put your hat back on, and put your money back in your pocket, please. There seem to be people willing to help and plenty of ideas to go around. Actually, I think the volume of disparate ideas has been a hindrance as someone else already (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: [Re: Introductions]
 
(...) Oooh, I realize this is off topic here, but did you get the JDEE to work in windows? If so, could you help me out and tell me which versions of everything you have that actually work together? I tried to put this together with xemacs and (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)


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