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 CAD / Development / *705 (-20)
  Re: MPD format
 
Ooopppps, I guess that's where a winking smiley would come across better. Ledit and ldraw are pretty good, I do prefer ldlite and ldao modeler, though. Easier to use special views and maneuver in. I just like a windows interface better, though I (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  chrome/aluminum/silver
 
(...) TLG called it Silver last year. --Todd (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: MPD format
 
(...) Don't forget that in an MPD, anything before the first 0 FILE should be ignored (on the assumption it's notes from the author, and e-mail message, or something similar). Steve (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Problems with LDAO, L3PAO
 
(...) Have you run Makelist lately? This function creates a new parts.lst file, which will include the new parts. The Make Catalog function depends on parts.lst. Steve (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: small ufo saucer hulls
 
(...) I've had it, in very draft form, for quite some time. If someone is interested in picking it up from me, to at least finish mocking-up, let me know. Otherwise, I could at least add the rest of the studs, and some skin, and send it to Joseph. (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: what is wrong with my parts?
 
Jonathan, My view of releasing 'official' parts for LDraw is that it is both a service to the online LEGO community, and it is an on-going memorial to James Jessiman. I have looked at a lot of James' parts, and there are many errors, inaccuracies, (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Feature requests for LDraw/LEdit v. 2
 
(...) Hollow, solid, or tube-shaped? I'd also like to see discs, arcs, spheres and cones. And some spline-thingy, I suppose. How about boolean operators? INTERSECT, UNION, and whatever's the proper term for "All of A that's outside of B". Steve (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: MPD format
 
-----Oorspronkelijk bericht----- Van: John Bauman <jtb86@ptdprolog.net> Aan: lugnet.cad.dev@lugnet.com <lugnet.cad.dev@lugnet.com> Datum: maandag 15 maart 1999 1:00 Onderwerp: Re: MPD format (...) On top of what Onyx said, there is also a very (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  star wars wings
 
john, can you please make any changes needed to the star wars wings now that the star wars sets are out... (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Technic Cam 6575
 
i plan to possibly make a draft of the catch cross and will put it on my site: (URL) keep checking there and it should be up sometime in the near future. (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: SW colors & parts
 
(...) It's in the FAQ: Orange LDraw: 462 Tan LDraw: 382 Play well, Jacob ---...--- -- E-mail: sparre@nbi.dk -- -- Web...: <URL:(URL) -- ---...--- LDraw FAQ: <URL:(URL) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: MPD format
 
(...) Wouldn't it be enough to put a call to my MPD builder [1] on the menu in LDAO? Steve, will you do that in the next release of LDAO? Feel free to include the MPD builder in your distribution. Play well, Jacob [1] <URL:(URL) ---...--- -- E-mail: (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: LDLite 1.7 suggestions
 
(...) I would like to chime in here too. F5 refresh would be nice. Especially since v. 1.6 no longer does what 1.5 used to do; In 1.5, when the model was done rendering, you could sele Option|View and hit Enter to redraw the model. Now, you have to (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Technic Cam 6575
 
(...) Sorry, no. This part, along with the one called "Catch Cross" in Jim Hughes' index are my most wanted too. Fredrik (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Technic (Throwbot) Leg with Ball Joints
 
(...) I'm just thinking that this name may be confused with the Technic figures, as they have legs, too. Adding "Slizer" after "Technic" will clear this up. Fredrik (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Ldlite suggestions
 
I've started making the first and last line of my work-in-progress be 0 TRANSLATE x y z [...] 0 TRANSLATE END where x,y, and z are offsets. If I get tired of that, I'll make mouse drags in the LDLite window change the offset values, unless someone (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: L3PAO Suggestion
 
(...) sorry, but your last post has me a little riled.. i'm not lars' secretary... if you run L3P or if you spend time on these boards, then you have the resources available to access his email address ... you can hand any suggestions to him (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: MPD format
 
(...) at the risk of invoking some unnecessary animosity.. i feel the overwhelming need to ask that you NEVER.. *EVER* make a comment like that again.. i refer specifically to the "might as well scrap that and the ldraw junk" portion... i don't know (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  LDLite 1.7 suggestions
 
hey gyug... recently we spoke about implementing F5 refresh into LDLite... here are a few other ideas that have popped up over the last few days while authoring parts... since we probably all have come up from our roots in LEdit... i often find (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Ldlite suggestions
 
(...) you may not be aware... but you can go to Options|Options in LDLite (1.6) and set the X and Y offset to move your model in LDLite render space... -X values will move the model to the left, +X to the right... -Y values move the model up and +Y (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)


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