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 CAD / Development / *1700 (-20)
  can someone make this part for me?
 
i am looking for the part used in skelleton sutrpise and ehsewhere. it is a rod with a small ring near one of the ends. (no i am not talking about the lance). it is uesd in skelleton surprise with the skelleton oclipped to it. it is also used in the (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives  [DAT]
 
Karim <knassar@mindspring.com> wrote in message news:FBp65M.C8D@lugnet.com... (...) radius (...) to (...) advice: (...) it (...) huh? (...) Using your 1-4con1.dat, here's the cone you requested: 1 16 0 1.317 0 1.943 0 0 0 1.317 0 0 0 1.943 (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) the (...) Ok, I'm just about done with this part... but the hangup is the final section of conical canopy at the nose. This cone goes from a radius of 20 to a radius of 1.943 in a Y-scale of 12.243. I've tried Steve's spreadsheet, and it (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:373b22c5.162534...net.com... (...) bit (...) theme (...) remember. (...) I suppose that would be fine. It won't be easy to remember to put the extra "0" in just for minifig torsos, but I (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) Are you suggesting using the spare character as a theme-flag, or are you thinking of something else entirely? It would be kind of cool to use a one- or two-character sub-theme id, and then number within that theme. So if all the Ice Planet (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) So would be be alright to make the M:Tron torso be 974p068.dat, to maintain that consistency? Steve (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
Chris Dee <chris_w_dee@hotmail.com> wrote in message news:FBoGA9.MAy@lugnet.com... (...) Except that some pXX numbers are consistent across a theme. All the M:Tron patterned parts are XXXXp68, for example. This makes them easier to remember. -John (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) that (...) and (...) numbers (...) which (...) problem (...) a (...) If we must make this move, let's use up the gaps - I suggest 974 - as close to the arms as the hip piece is to the legs - but I guess it makes little difference. This would (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Suggestion for LDraw FAQ
 
[crossposted to lugnet.faq and lugnet.cad.dev, followup-to set to lugnet.faq] Looking at the LDraw FAQ, it looks like a new level of organization is needed, above the current levels. More precisely, a large number of the topics should be grouped (...) (25 years ago, 13-May-99, to lugnet.faq, lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) So waittaminut. I read you writing that 9326 *was* a number for the composite torso-with-arms-and-hands, but is not any longer used for that purpose. The 9xxx numbers were an earlier composite range. New parts are made with 5-digit numbers. So (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Working on Part 30384
 
(...) There is still a 'primitives committee' which discusses new primitives before they are released. We decided awhile ago to not introduce new primitive files, until/unless they were actually used in a file. Which is why the ldraw/p/ directory (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) Coz they didn't? The nut is a unique part, as far as I can tell. It is round, and ribbed on the outside (ribs parallel to the axle), and I've never seen a part that could be machined down to make it. (well, not easily, you could probably (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Torso number was Forestman Torso was Voting Page
 
(...) Chris, you seem to by the "torso guy" around here, so if you have a good plan for those pieces, then go for it. And on another note, it has come to my attention that 9326 is NOT the torso number. I really hate to say this, but we need to move (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) That is the same question I had about the construction. :-) And I liked Joshua's logic about the number. It groups them numerically very nicely, and saves using 3-digit #'s, so why not? (...) I would think so - without actually seeing the (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Discussion-Large Technic Shock 2909c01.dat
 
(...) Why not post it to dat.parts? -- Terry K -- (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) I wish I knew for a _fact_ that this is (was) the case, but I can't say so with any certainty. I would suppose that using an existing mold to create an axle, and then cutting threads into the element, makes a lot more sense than trying to (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Working on Part 30384
 
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Working on Part 30384
 
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Cone primitives
 
(...) without (...) too, (...) The 3 refers to the inner radius of the cone. All cone primitives (like ring primitives) are made with an outer radius which is 1 LDU greater than the inner radius. So a con3.dat would have inner-radius 3 and outer (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) OK. It's uploaded. Follow the links above. The "Rings" tab will help to pinpoint the best ring/cone primitives to use for a particular scale. It includes Y scaling, for those times when you have to overlap two primitives to make things fit. (...) (25 years ago, 12-May-99, to lugnet.cad.dev)


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