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 CAD / Development / *14841 (-20)
  Re: Need (working) program to generate instruction pictures
 
(...) OK. I've set up a proper .MacOSX/environment.plist now, but I can't see that it's made any difference. The [mis]behavior is the same. This and the video information your provided supports my gut feeling that the problem is limited to the (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
 
  Re: Need (working) program to generate instruction pictures
 
(...) Jim, I'm not a programmer, but as it was explained to me by Don Heyse, that the only way for a double-clickable Mac application to get information about unix-like environment variables is if that variable is specified in a file called (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
 
  Re: Need (working) program to generate instruction pictures
 
(...) Hmm. I'm curious how it works on your machine. There's not a problem with my LDraw directory or $LDRAWDIR definition; it's an environment variable, regardless of where it's defined. The problem isn't with the LDraw parts, its with the visible (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
 
  Re: Need (working) program to generate instruction pictures
 
(...) Odd... one of the first things I did was check to see if LDGLite worked on my MacBook, and it worked without a problem. My first guesses are that your LDRAW dir didn't get copied over from your old computer, and/or your (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
 
  Re: LDView error
 
(...) I don't know off-hand the performance characteristics of those two cards, but if your GF2 wasn't an MX, then it's actually possible that the new card is actually slower at geometry processing (despite being two full generations newer). In (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev)
 
  Re: Need (working) program to generate instruction pictures
 
(...) If you want, I can send you an alpha-quality Intel Mac binary of LDView 3.2, which can render the files (even from the command line), but I don't think it will be any easier to use than ldglite if you get ldglite to work. LDView doesn't (...) (18 years ago, 4-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView error
 
Presuming you have the very latest drivers installed (your best bet is to use nVidia installers to repair things wholesale, rather than try to navigate at the individual .DLL level), then I might suggest that you have all the "goodies" (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
My problem was solved by downloading a dll file nvoglnt.dll. It turned out my version was 0 kb !? The strange thing however is that LDView renders slower than my GF2 card??? "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  LDView error
 
Hi all, Since I installed a new videocard (NVIDIA GeForce4 MX 440 with AGP8X) I seem to be unable to run LDView. Why is that? My previous NVIDIA GeForce2 card did not give any problems. Can this be resolved? Thanks. Jaco (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Absolutely. But until such time as a program like that is available, I'm most interested in what can be done pragmatically with the tools available now. I've probably just confused the discussion of plans for future improvements - in which (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Well I would argue that is forcing the user to do something the program could do much more easily (and accurately). Both those make the assumption that the contents of the standard LDraw directory are always official, and the contents of the (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Absolutely. Before I started using LDView and realized that Bricksmith could also use its Unofficial folder, any and all unofficial files I downloaded just got dumped in parts. To chime in on the filename length issue, my LDraw folder got real (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) As a user (and a programmer; though I've yet to do any work on LDView), I prefer the way Travis is doing things. Not that that makes it right; I'm just saying that you can't (and shouldn't) lump the users and the programmers into two competing (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Need (working) program to generate instruction pictures
 
(...) yes, I just thought the export option of Bricksmith just would generate pictures, but ended up with single step LDRs. They are of use for rendering, indeed. makes still some work... (...) Yes, I have done as a bypass so far. (...) Ah, thanks. (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Need (working) program to generate instruction pictures
 
(...) I'd like something like that too. Although I don't think there's currently anything that will make the whole instructions for you, Bricksmith's "Export Steps" option may be a useful start. It creates a separate LDraw file for each step in your (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Need (working) program to generate instruction pictures
 
Hi, I need some programm to create bitmaps (or other file formats) stepwise instructions, just like the old Ldraw did in DOS. I tried ldglite, but it just shows a white window, even after loading a model. Do I need some addtional software? I am (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) showing D:DownloadsShowParameters.exe The second line (Label2) however, stays blank. With friendly greetings, M. Moolhuysen. (18 years ago, 3-Mar-07, to lugnet.cad.dev, FTX)
 
  I hereby accect long file names!
 
(...) It's an utterly complicated way, but it works! Only problem is that GetLongPathName erases all other kinds of command line parameters. Now that I know that at least it is possible to avoid shortened pathnames, I rest my case. I no longer (...) (18 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Indeed. (...) Well that's the part I disagree with. Everyone is different, and making assumptions about what people will want to use is always bad for program developers. The choice should be the user's, not the programmer's. (...) That may be (...) (18 years ago, 2-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
Before I say anything else, I want to point out that as the author of LDView my comments here are necessarily biased. So keep that in mind as you read them. (...) I disagree that it's not useful to have the unofficial parts in another directory. (...) (18 years ago, 2-Mar-07, to lugnet.cad.dev.mac, FTX)


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